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AUTOHDR Support in the future? #354
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I never heard about it, but google says it would only work with DirectX11 and DirectX12. However, there are also some posts that suggest that OpenGL can work too with recent nvidia drivers. Anyways, you can try to enable the two hidden renderers in ddraw.ini, maybe one of them will work.
If it still doesn't work, try to disable this here: and this is maybe a possible fix for opengl? (nvidia) Possible fix for opengl on amd: |
Or maybe add vulkan as renderer too. Here is an example where I was very very surprised. The emulator SNES9x is out for many years but still in developement. It had output method Directdraw, Direct3d and Opengl. Recently they add vulkan as renderer too. I tried it and bang AutoHDR kicked in. Its real SDR to HDR otherwise Youtube would not unlock the HDR flag. to CNC-DDRAW: Also these nice shaders like fxaa-bilinear.glsl only work with renderer opengl in cncddraw. Would be nice if shaders also works with other renderers. |
Trying DXVK was a good idea! But if even that one doesn't work then I guess something else is wrong, it's probably not related to the renderer. "Fix invisible videos / UI elements"=off is nonexclusive=false |
Are there any plans to make compatibilty with Windows 11´s AutoHDR. No matter what I try. I dont get AutoHDR feature to kick in with CNC-DDRAW. Not with DXGI Swapchain, not with changing the renderer. Even ledoge autohdr_force dosnt work.
https://github.com/ledoge/autohdr_force
Only with SpecialK i had some success but its not that good.
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