-
Notifications
You must be signed in to change notification settings - Fork 148
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Odd Transition Speed in ND #9 #320
Comments
works fine for me with 120 / 1 lol (Maybe a bit too fast?) 2024-06-02.03-48-44.mp4without limiter it works as well, but it's way too fast (does look a lot better with 120 / 1) |
How interesting. For me those same transitions are super slow... I wonder why. Thought it might have been a quirk with the new limiter type, but I guess not. |
I got a similar issue in linux, seems to be a wine bug. 120 is still acceptable though - 60 is very slow and 30 is normal 2024-06-02.04-37-50.mp4 |
Definitely smoother for you than for me. I guess it's a weird edge case happening on my end. Going to test this on another Mac (different generation and OS) tomorrow just to see if it's Wineskin or my device. |
I ran four tests on two devices with two different versions of Wineskin:
The issue persists across all tests. The baseline transition time is around 1.25 seconds (between when you click and when you regain control after the transition). On my tests, the time ranged from 2.5 to 8.00 seconds. Oddly, the extra slow transitions are not always the same. At this point, I'm assuming there's not way to address it, so no worries. As I said, it's not game breaking. Maybe down the road the issue will re-appear in another game and this will help diagnose it. |
nice, thanks for testing. I'll have to think about a good solution |
In Nancy Drew: Danger on Deception Island there is a kayaking section that includes fade transitions between each movement. Currently, there is a minor issue with the transition speed when using
cnc-ddraw-nancy-drew
:That said, this is not a game breaking issue. Given the speed is tied to FPS, the game's transitions may be coded in such a way that this cannot be fixed by cnc-ddraw, but I figured I would throw it out there. If you feel up to fooling around with it, here is a save in the kayak, where each player movement has a transition: SlowTransition.SAV
The text was updated successfully, but these errors were encountered: