Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

With "Up Direction" +Z, the sprite faces backwards. #13

Open
badandbest opened this issue Aug 6, 2024 · 1 comment
Open

With "Up Direction" +Z, the sprite faces backwards. #13

badandbest opened this issue Aug 6, 2024 · 1 comment

Comments

@badandbest
Copy link

Describe the issue

When "Up Direction" is +Z, the sprite faces backwards. It's pretty conchfusing. When I first used sprite tools I thought the sprite just wasn't rendering.

Desktop.2024.08.06.-.13.25.21.04.mp4

To reproduce

  • Set sprite rotation to 0,0,0.
  • Set "Up Direction" to +Z.
  • Enter Front 2D view.

Expected behaviour

With +Z, you'd expect the sprite to face the front. It is the direction the camera faces by default.

Additional context

Tested on main and tilemap branch.

@CarsonKompon
Copy link
Collaborator

Yep, you're totally right. I'll make sure to do this 👍

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants