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When "Up Direction" is +Z, the sprite faces backwards. It's pretty conchfusing. When I first used sprite tools I thought the sprite just wasn't rendering.
Desktop.2024.08.06.-.13.25.21.04.mp4
To reproduce
Set sprite rotation to 0,0,0.
Set "Up Direction" to +Z.
Enter Front 2D view.
Expected behaviour
With +Z, you'd expect the sprite to face the front. It is the direction the camera faces by default.
Additional context
Tested on main and tilemap branch.
The text was updated successfully, but these errors were encountered:
Describe the issue
When "Up Direction" is +Z, the sprite faces backwards. It's pretty conchfusing. When I first used sprite tools I thought the sprite just wasn't rendering.
Desktop.2024.08.06.-.13.25.21.04.mp4
To reproduce
Expected behaviour
With +Z, you'd expect the sprite to face the front. It is the direction the camera faces by default.
Additional context
Tested on main and tilemap branch.
The text was updated successfully, but these errors were encountered: