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Right now, our ToolsClip volumes block bullets, meaning I can't stop players from jumping OOB without also blocking bullets.
2024-06-25.14-20-56.mp4
Ideally, we can tag these clip volumes to allow everything but player collision to pass through.
I think the only reason we're seeing bullet decals is because of our ballistic stuff. The tracer particle is also clearly detecting the clip volume and starting the smoke trail early.
The text was updated successfully, but these errors were encountered:
Right now, our ToolsClip volumes block bullets, meaning I can't stop players from jumping OOB without also blocking bullets.
2024-06-25.14-20-56.mp4
Ideally, we can tag these clip volumes to allow everything but player collision to pass through.
I think the only reason we're seeing bullet decals is because of our ballistic stuff. The tracer particle is also clearly detecting the clip volume and starting the smoke trail early.
The text was updated successfully, but these errors were encountered: