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sfx.txt
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sfx.txt
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X Jump
X Wall jump (reuse)
X Grapple out
X Grapple pull
X Grapple cling
X Grapple fail (ice)
X Death
X Bridge collapse
- Grapple get
X Snowball pick up
X Snowball throw (reuse?)
X Snowball jump
X Berry get
X Block Crumble
X Spring jump
X Cartoony fall
X Screen woosh
Music
22 - Lowkey Loop Start
02 - Full track start
38 - Pure wind ambience (start level)
37 - Wind + bwommmm (at bridge)
36 - Sparse wind + bwomm (after falling)
39 - Hookshot powerup
40 - Ending jingle
TO IMPLEMENT:
SFX:
07 - Jump (0-3) Wall Jump (4-7) Grapple ice (8-11) Hit strawb (12-15) Snowball pickup (16-22) Snowball throw (24-30)
08 - Grapple shoot (0-4) Get strawb (8-15) Bridge crumble (16-19) Box break (20-23) Checkpoint (24-29)
14 - Grapple hit (0-5) Grapple reach wall (8-11) Death (16-32)
17 - Snowball bounce/jump (0-1) Spring jump (2-4) Cartoony fall (8-23) Screen woosh (24-32)
17 - item respawn (5-7)
22 - Title screen start
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