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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Ninja Ninja Forever Always"
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/bg_color=Color(0.410955, 0.503285, 1, 1)
[display]
window/size/viewport_width=480
window/size/viewport_height=270
window/size/resizable=false
window/size/borderless=true
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="canvas_items"
[file_customization]
folder_colors={
"res://Common/": "gray",
"res://Entities/": "red",
"res://UI/": "green"
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"