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PS3Enums.h
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PS3Enums.h
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/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : [email protected]
*/
#ifndef _ps3enums_h
#define _ps3enums_h
enum LED {
LED1 = 0x01,
LED2 = 0x02,
LED3 = 0x04,
LED4 = 0x08,
LED5 = 0x09,
LED6 = 0x0A,
LED7 = 0x0C,
LED8 = 0x0D,
LED9 = 0x0E,
LED10 = 0x0F,
};
enum Colors {
// Used to set the colors of the move controller
Red = 0xFF0000, // r = 255, g = 0, b = 0
Green = 0xFF00, // r = 0, g = 255, b = 0
Blue = 0xFF, // r = 0, g = 0, b = 255
Yellow = 0xFFEB04, // r = 255, g = 235, b = 4
Lightblue = 0xFFFF, // r = 0, g = 255, b = 255
Purble = 0xFF00FF, // r = 255, g = 0, b = 255
White = 0xFFFFFF, // r = 255, g = 255, b = 255
Off = 0x00, // r = 0, g = 0, b = 0
};
enum Button {
SELECT = 0x01,
L3 = 0x02,
R3 = 0x04,
START = 0x08,
UP = 0x10,
RIGHT = 0x20,
DOWN = 0x40,
LEFT = 0x80,
L2 = 0x0100,
R2 = 0x0200,
L1 = 0x0400,
R1 = 0x0800,
TRIANGLE = 0x1000,
CIRCLE = 0x2000,
CROSS = 0x4000,
SQUARE = 0x8000,
PS = 0x010000,
MOVE = 0x080000, // covers 12 bits - we only need to read the top 8
T = 0x100000, // covers 12 bits - we only need to read the top 8
};
enum AnalogButton {
// Note that the location is shiftet 9 when it's connected via USB
// Sixaxis Dualshcock 3 & Navigation controller
UP_ANALOG = 23,
RIGHT_ANALOG = 24,
DOWN_ANALOG = 25,
LEFT_ANALOG = 26,
L2_ANALOG = 27,
R2_ANALOG = 28,
L1_ANALOG = 29,
R1_ANALOG = 30,
TRIANGLE_ANALOG = 31,
CIRCLE_ANALOG = 32,
CROSS_ANALOG = 33,
SQUARE_ANALOG = 34,
//Playstation Move Controller
T_ANALOG = 15, // Both at byte 14 (last reading) and byte 15 (current reading)
};
enum AnalogHat {
// Note that the location is shiftet 9 when it's connected via USB
LeftHatX = 15,
LeftHatY = 16,
RightHatX = 17,
RightHatY = 18,
};
enum Sensor {
// Note that the location is shiftet 9 when it's connected via USB
// Sensors inside the Sixaxis Dualshock 3 controller
aX = 50,
aY = 52,
aZ = 54,
gZ = 56,
// Sensors inside the Move Motion controller
aXmove = 28,
aZmove = 30,
aYmove = 32,
gXmove = 40,
gZmove = 42,
gYmove = 44,
tempMove = 46,
mXmove = 47,
mZmove = 49,
mYmove = 50,
};
enum Angle {
// Used to get the angle calculated using atan2
Pitch = 0x01,
Roll = 0x02,
};
enum Status {
// Note that the location is shiftet 9 when it's connected via USB
// Byte location | bit location
Plugged = (38 << 8) | 0x02,
Unplugged = (38 << 8) | 0x03,
Charging = (39 << 8) | 0xEE,
NotCharging = (39 << 8) | 0xF1,
Shutdown = (39 << 8) | 0x01,
Dying = (39 << 8) | 0x02,
Low = (39 << 8) | 0x03,
High = (39 << 8) | 0x04,
Full = (39 << 8) | 0x05,
MoveCharging = (21 << 8) | 0xEE,
MoveNotCharging = (21 << 8) | 0xF1,
MoveShutdown = (21 << 8) | 0x01,
MoveDying = (21 << 8) | 0x02,
MoveLow = (21 << 8) | 0x03,
MoveHigh = (21 << 8) | 0x04,
MoveFull = (21 << 8) | 0x05,
CableRumble = (40 << 8) | 0x10,//Opperating by USB and rumble is turned on
Cable = (40 << 8) | 0x12,//Opperating by USB and rumble is turned off
BluetoothRumble = (40 << 8) | 0x14,//Opperating by bluetooth and rumble is turned on
Bluetooth = (40 << 8) | 0x16,//Opperating by bluetooth and rumble is turned off
};
enum Rumble {
RumbleHigh = 0x10,
RumbleLow = 0x20,
};
#endif