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Suggestion for the spawner improving #58

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lua-rocks opened this issue Jul 12, 2023 · 2 comments
Open

Suggestion for the spawner improving #58

lua-rocks opened this issue Jul 12, 2023 · 2 comments

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@lua-rocks
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lua-rocks commented Jul 12, 2023

The spawner in your mod is implemented much better than in any other alternative mods, but it still feels unnatural to me. Let's conduct an experiment - go to an open empty field, sit there, and move away from the computer for 5-10 minutes. When you come back, almost magically, you will most likely find a herd of cows, a herd of bulls, a couple of rabbits, and so on around you. I think, Mobs should spawn in new locations for the player when they travel, rather than simply falling from the sky while they're sitting!

@lua-rocks
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lua-rocks commented Jul 12, 2023

Sorry, I'm not sure where I should post this issue, here or in the Creatura mod. Anyway, its just a suggestion, not a serious issue, because increasing mobs spawn distance and playing around with other settings actually helps to make it better.

@ElCeejo
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ElCeejo commented Dec 29, 2023

I've implemented a new spawning system that should reliably spawn mobs when the world is generated (~10s delay because of ABMs). But I'll leave this open for now so people can leave feedback.

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