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/sg delwall #27
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Will do in a few hrs |
The wall auto deletes when to remove the signs. (on next restart/reload) |
Huh? Without restart it would be the way better. There also issues when more then 1 arena marked at one sign. Whats the point of addwall? Why it wouldn't just use all empty signs on the right side of main arena join sign? |
what |
Remove any lobby walls commands and just use all empty signs connected to sign "[Survival Games] Arena id" to display players? |
That would be too much scanning for signs -> High CPU load |
Scan only on sg sign creation for empty signs on the right side? |
Plugin still scan for signs with [SurvivalGames] on the first line. It's only has to do 1 more scan after [SurvivalGames] sign creation to find nearby signs suitable for list of dead/alive players. |
I added /sg delwall command in my newest pull request as referenced above |
I can't break join sign by hand even if arena is disabled. Tried to remove with WorldEdit. Removed signs, restarted server, placed empty signs back and restarted server 1 more time just to be sure that lobby signs are remobed. Nope. Broken signs are still there. They don't display anything but status "waiting" and 0/24 slots. |
It actually wouldn't cause that much extra load, it already scans every time it updates. |
Oh, I tough he meant "Scan every sign on the map with specific first line". Whatever |
Delete any walls in current worldedit selection. I hate to mess with system.yml everytime when my lobby signs goes bad.
Or properly overwritte old signs with /sg addwall instead the way it works now.
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