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This repository has been archived by the owner on Apr 15, 2022. It is now read-only.
I know it's not exactly a big thing, but I was originally confused as to how the Scale NPC functionality worked due to the labelling on the dialogue box that pops up upon usage, and there being no error message when I was using it incorrectly.
So I originally read it as what the 'start level' of the NPC was, and then what you wanted to scale it to. And I was always trying to reduce the level of an NPC, so I was inputting something like Start 4/End 1; and then nothing would happen because that's not what it's asking.
Suggestions
Put a tiny explanation as to what the 2 entry boxes represent and/or potentially re-word what the 2 entry boxes are labelled, perhaps something like:
Scaled Level Range Start
Scaled Level Range End
Potentially produce an error if someone tries to enter a negative range like I was doing, to explain why nothing happens.
Addendum
Just as an addendum, it's not exactly clear upon first looking what the 'flatten NPC' functionality does. I'm assuming it's a function to set the NPC values to what they roughly should be for their level, but it's not exactly clear, but it's not really described in the GitHub readme section, so it might be worth putting a little explanation in there somewhere.
Thanks for your time and hard-work! :)
The text was updated successfully, but these errors were encountered:
Problem
I know it's not exactly a big thing, but I was originally confused as to how the Scale NPC functionality worked due to the labelling on the dialogue box that pops up upon usage, and there being no error message when I was using it incorrectly.
So I originally read it as what the 'start level' of the NPC was, and then what you wanted to scale it to. And I was always trying to reduce the level of an NPC, so I was inputting something like Start 4/End 1; and then nothing would happen because that's not what it's asking.
Suggestions
Addendum
Just as an addendum, it's not exactly clear upon first looking what the 'flatten NPC' functionality does. I'm assuming it's a function to set the NPC values to what they roughly should be for their level, but it's not exactly clear, but it's not really described in the GitHub readme section, so it might be worth putting a little explanation in there somewhere.
Thanks for your time and hard-work! :)
The text was updated successfully, but these errors were encountered: