[
{
"type": "basic",
"name": "custom:ruby",
"texture": "ruby",
"id": 2000,
"meta": 0
}
]
type
property is used to specify the type of item you want to create
name
property is used to identify your item and to rename it with the texture pack
texture
property is the name of your item in your texture pack
id
property is to identify the item. They must all be different
meta
property is to identify the item version. Not required if equal to 0
[
{
// BASIC CONFIGURATION HERE
"type": "tool",
"max_durability": 2000,
"damage": 350
}
]
max_durability
property is to set the max_durability of your tool
damage
property is the damage you will apply with your tool
[
{
// BASIC CONFIGURATION HERE
"type": "helmet",
"max_durability": 2000,
"defense_point": 200,
"protection": 5
}
]
type
property for armor are : helmet, chestplate, leggings and boots
max_durability
property is to set the max_durability of your tool
defense_point
property is the defense points of your armor
protection
property is for the protection bar above your life bar