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client.go
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client.go
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package main
import (
"encoding/json"
"fmt"
"time"
"github.com/gorilla/websocket"
)
type Client struct {
name string
id int
host bool
hadPong bool
ws *websocket.Conn
room *Room
lobby *Lobby
roomin chan string
wsin chan string
wsout chan string
control chan bool
watchdog *time.Timer
}
type Message struct {
Cmd string `json:"cmd"`
IntArg float64 `json:"intArg"`
StrArg string `json:"strArg"`
}
type RejoinCmd struct {
Room int `json:"room"`
Host bool `json:"host"`
}
func fromWS(ws *websocket.Conn) *Client {
c := Client{
ws: ws,
host: false,
room: nil,
lobby: nil,
roomin: make(chan string, 10),
wsin: make(chan string, 10),
wsout: make(chan string),
control: make(chan bool, 10),
watchdog: time.NewTimer(time.Second),
hadPong: true,
name: "Client",
}
go c.wsWrite()
go c.wsRead()
go c.process()
return &c
}
func (c *Client) kick() {
var m Message
m.Cmd = "kick"
mstr, _ := json.Marshal(m)
c.wsout <- string(mstr)
//Self destruct
go func() {
time.Sleep(2)
c.kill()
}()
}
func (c *Client) handleMsg(msg string) {
var m Message
err := json.Unmarshal([]byte(msg), &m)
if err != nil {
fmt.Println(c.ws.RemoteAddr(), "Error parsing json", msg, err)
return
}
switch m.Cmd {
case "setName":
c.name = m.StrArg
case "setHost":
c.host = m.IntArg == 1
c.room.sendInfo()
case "createRoom":
r := c.lobby.createRoom()
c.enterRoom(r)
case "joinRoom":
res := c.lobby.joinRoom(int(m.IntArg), c)
if !res {
fmt.Println("Joining failed")
var m Message
m.Cmd = "badId"
mstr, _ := json.Marshal(m)
c.wsout <- string(mstr)
}
case "broadcast":
if c.host && c.room != nil {
c.room.broadcastChan <- msg
}
case "selectVideo":
if c.host && c.room != nil {
c.room.changeVideo(msg)
}
case "transferHost":
if !c.host || c.room == nil {
return
}
c.host = false
c.room.setHost(int(m.IntArg))
case "pong":
c.hadPong = true
case "rejoin":
var r RejoinCmd
err := json.Unmarshal([]byte(m.StrArg), &r)
if err != nil {
fmt.Println("Error parsing rejoin cmd")
return
}
res := c.lobby.joinRoom(r.Room, c)
if !res {
fmt.Println("Error rejoining room is dead")
return
}
if r.Host {
c.room.clearHosts()
c.room.setHost(c.id)
}
fmt.Println("Reconnected")
default:
fmt.Println("Unkniown command", m.Cmd)
}
}
func (c *Client) forcehost() {
c.host = true
var m Message
m.Cmd = "youAreHost"
mstr, _ := json.Marshal(m)
c.wsout <- string(mstr)
}
func (c *Client) process() {
for {
select {
case msg := <-c.roomin:
c.wsout <- msg
case msg := <-c.wsin:
c.handleMsg(msg)
case <-c.watchdog.C:
if !c.hadPong {
fmt.Println(c.ws.RemoteAddr(), "Bad client no pong, killing")
c.kill()
return
}
c.hadPong = false
var m Message
m.Cmd = "ping"
mstr, _ := json.Marshal(m)
c.wsout <- string(mstr)
c.watchdog.Reset(time.Second * 10)
case <-c.control:
fmt.Println("Process got control, exiting")
return
}
}
}
func (c *Client) wsWrite() {
for {
select {
case msg := <-c.wsout:
err := c.ws.WriteMessage(websocket.TextMessage, []byte(msg))
if err != nil {
fmt.Println(c.ws.RemoteAddr(), "Error writing, exiting")
c.kill()
return
}
case <-c.control:
fmt.Println("WsWrite got control, exiting")
return
}
}
}
func (c *Client) wsRead() {
for {
mt, msg, err := c.ws.ReadMessage()
if err != nil {
fmt.Println(c.ws.RemoteAddr(), "Socket error, shutting down", err)
c.kill()
return
}
if mt != websocket.TextMessage {
continue
}
select {
case <-c.control:
fmt.Println("WsRead got control, exiting")
return
default:
}
c.wsin <- string(msg)
}
}
func (c *Client) enterLobby(l *Lobby) {
c.lobby = l
}
func (c *Client) enterRoom(r *Room) {
c.exitRoom() //If we currently in some other room, exit it first
c.room = r
r.reg(c)
}
func (c *Client) exitRoom() {
if c.room != nil {
c.room.unreg(c)
c.room = nil
}
}
func (c *Client) kill() {
if c.room != nil {
c.room.unreg(c)
}
for i := 0; i < 10; i++ {
// Stop all routines
c.control <- true
}
close(c.roomin)
close(c.wsin)
close(c.wsout)
}