Forked from: https://github.com/SlyCedix/bitburner-typescript-template.git
vscode-bitburner-connector (vscode extension marketplace) to upload your files into the game
vscode-eslint to use live linting in editor
auto-snippet to automate inserting the file template in .vscode/snippets.code-snippets
Node.js required for compiling typescript and installing dependencies
git clone https://github.com/DeadKper/Bitburner.git
npm install
npm run defs
get .vscode/settings.json from the template branch before compiling
The template is on it's own branch, download that template if you want to work from scratch
Write all your typescript source code in the /src
directory
Ensure you are using absolute paths to .js files in your imports or else the game will not recognize your import paths.
Example: use import {} from '/lib/helpers.js'
instead of import {} from './lib/helpers'
To autocompile as you save, run npm run watch
in a terminal
To update your Netscript Definitions, run npm run defs
in a terminal
Press F1 and Select Bitburner: Enable File Watcher
to enable auto uploading to the game
If you run watcher.js
in game, the game will automatically detect file changes and restart the associated scripts