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Universal Storage parts show up when US is not installed #63

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pand5461 opened this issue Aug 31, 2016 · 1 comment
Open

Universal Storage parts show up when US is not installed #63

pand5461 opened this issue Aug 31, 2016 · 1 comment

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@pand5461
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Condition FOR[DMagic]:NEEDS[UniversalStorage] is always satisfied.
Since ModuleManager looks for any subfolder in GameData named UniversalStorage, the folder DMagicOrbitalScience/UniversalStorage satisfies the NEEDS condition.
Renaming the folder DMagicOrbitalScience/UniversalStorage solves the issue.

@mwerle
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mwerle commented Nov 7, 2017

This is not correct; only top-level directories are detected as a mod.

However by having the condition on an additional configuration snippet instead of on the main PART definition does cause this issue, as well as throwing loads of errors during (debug) load.

I'm guessing the reason it's been setup this way is to allow any existing craft to load even if UniversalStorage has not been installed, although I'd hate to guess what the actual results would be since the models aren't available.

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