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Condition FOR[DMagic]:NEEDS[UniversalStorage] is always satisfied.
Since ModuleManager looks for any subfolder in GameData named UniversalStorage, the folder DMagicOrbitalScience/UniversalStorage satisfies the NEEDS condition.
Renaming the folder DMagicOrbitalScience/UniversalStorage solves the issue.
The text was updated successfully, but these errors were encountered:
This is not correct; only top-level directories are detected as a mod.
However by having the condition on an additional configuration snippet instead of on the main PART definition does cause this issue, as well as throwing loads of errors during (debug) load.
I'm guessing the reason it's been setup this way is to allow any existing craft to load even if UniversalStorage has not been installed, although I'd hate to guess what the actual results would be since the models aren't available.
Condition
FOR[DMagic]:NEEDS[UniversalStorage]
is always satisfied.Since ModuleManager looks for any subfolder in
GameData
namedUniversalStorage
, the folderDMagicOrbitalScience/UniversalStorage
satisfies the NEEDS condition.Renaming the folder
DMagicOrbitalScience/UniversalStorage
solves the issue.The text was updated successfully, but these errors were encountered: