Add a pity system #680
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I would sugest a better approach to this have more traditional "gacha" system have let's say predefined 5 rarities and each rarity will have own settings for "limited" and "standard" items there would be 2 lists of items needed if 50/50 is enabled if not only 1 list of items would be needed each rarity pity is tracked independently more modes for rolling with "gacha" system override mode when player would select a single item from "standard" or "limited" fate point example player would need 2 lost items to garantee wanted item there would be 2 limited featured items and standard items base chance between limited and standard would be 75/25 and then between limited 50/50 if player lost to standard then next will be limited fate point resets when player gets wanted item I've been tinkering with this idea for a while and wrote a prototype of this gacha system for my self and I see it as interesting idea for crates to have a hard pity garantee for legendary items and well every rarity item |
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Describe the feature
A pity system for crates, a configurable amount per crate.
PitySystem: Enabled/Disabled
PityAmount: (Example: 10)
PityChance: (Example: 20)
PityMessage: "This roll you receive a pity roll! You are guaranteed a good item on this roll."
Basically when this is enabled, you can guarantee a good item. So given my example configuration, you open 10 keys then the pity system kicks in. When you open your 11th key, you get the pity roll. When the pity roll runs, you get GUARANTEED any item with a chance equal to or less than the amount configured.
So if in a crate you have
Diamond: 60 Percent chance
Emerald 70
Netherite: 20
Ancient_debris: 15
diamond_sword: 10
on your 11th roll, you'll roll for a chance at netherite, ancient debris or diamond sword only. Then, it resets the count to 0 til your next pity roll.
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