You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is simply a checklist for additional features to be added for 2.0's terrain generator after CloudburstMC/Nukkit#1303 is merged.
Some kind of mob spawning (need to make sure that guardians only spawn in ocean monuments, mooshrooms only spawn on mushroom islands, etc. Even though mobs aren't actually implemented in Nukkit yet, it'd be good to get the basic design out of the way now)
Some kind of loot table system for generating items in chests
Caves
Ravines
Structures
Desert pyramids
Dungeons
End cities
Fossils
Igloos
Jungle pyramids
Mineshafts
Nether fortresses
Ocean monuments
Strongholds
Villages
Witch huts
Woodland mansions
The text was updated successfully, but these errors were encountered:
This is simply a checklist for additional features to be added for 2.0's terrain generator after CloudburstMC/Nukkit#1303 is merged.
The text was updated successfully, but these errors were encountered: