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[2.0] Additional generator features #3

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DaMatrix opened this issue Apr 18, 2020 · 1 comment
Open
18 tasks

[2.0] Additional generator features #3

DaMatrix opened this issue Apr 18, 2020 · 1 comment
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enhancement New feature or request

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@DaMatrix
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DaMatrix commented Apr 18, 2020

This is simply a checklist for additional features to be added for 2.0's terrain generator after CloudburstMC/Nukkit#1303 is merged.

  • Some kind of mob spawning (need to make sure that guardians only spawn in ocean monuments, mooshrooms only spawn on mushroom islands, etc. Even though mobs aren't actually implemented in Nukkit yet, it'd be good to get the basic design out of the way now)
  • Some kind of loot table system for generating items in chests
  • Caves
  • Ravines
  • Structures
    • Desert pyramids
    • Dungeons
    • End cities
    • Fossils
    • Igloos
    • Jungle pyramids
    • Mineshafts
    • Nether fortresses
    • Ocean monuments
    • Strongholds
    • Villages
    • Witch huts
    • Woodland mansions
@DaMatrix DaMatrix self-assigned this Apr 18, 2020
@GingerGeek GingerGeek transferred this issue from CloudburstMC/Nukkit Jul 3, 2020
@TheShermanTanker
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I'd like to help with this checklist if I can

@Sleepybear Sleepybear added the enhancement New feature or request label May 17, 2021
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