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This repository has been archived by the owner on Jul 1, 2020. It is now read-only.

Releases: ClobberXD/gunslinger

v0.14 (Pre-release 15)

25 Mar 09:52
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v0.13 (Pre-release 14)

25 Mar 09:49
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v0.12 (Pre-release 13)

25 Mar 08:24
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Pre-release
  • Added API support for more sounds
  • Added more sounds

v0.11 (Pre-release 12)

24 Mar 10:17
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  • Potential crash due to undefined variables base_dmg and def.dmg_mult has been fixed.
  • A technique called "Deferred Raycasting" has been used for mimicking projectile entity behaviour. This greatly improves realism while keeping performance hit at a minimum.

See here for the full changelog: v0.10-pre...v0.11-pre

v0.10 (Pre-release 11)

19 Mar 14:13
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Loads of bug-fixes and a couple of improvements, including

  • Fix for sounds not being attached to players
  • Fix for crash when using manual-loading guns
  • Ditching directly setting target HP on hit, in favor of ObjectRef:punch()
    • This allows gunslinger to seamlessly work with mods like 3D armor, and vice-versa
  • Fix for non-automatic guns firing only once.

v0.8.1 (Pre-release 9)

15 Jan 04:24
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  • Fix style_of_fire gun def field not being renamed while registering gunslinger:cheetah

v0.9 (Pre-release 10)

15 Jan 07:46
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v0.9 (Pre-release 10) Pre-release
Pre-release
  • fire: Return if def is non-existent.
  • Use burst mode for gunslinger:cheetah until automatic mode is fixed.
  • Make use of particles for tracking projectiles.

v0.7.5 (Pre-release 7)

13 Jan 16:58
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  • Make use of gunslinger_fire2 sound when firing in splash mode. Set fire sound to default if not defined, during registration itself.
  • Separate reload from on_lclick (again): Allows API to invoke reload separately when required.

v0.7.4 (Pre-release 6)

13 Jan 16:55
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[Bug-fix] fire: Return if stack is nil

v0.8 (Pre-release 8)

13 Jan 17:19
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v0.8 (Pre-release 8) Pre-release
Pre-release
  • Renamed style_of_fire gun def field to mode.
  • Renamed a couple of modes for consistency and factual accuracy:
    • semi-automatic -> hybrid
    • manual -> semi-automatic
  • Added new mode manual for guns like bolt-action rifles.
    • Guns have to be manually loaded by left-clicking after each shot.