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command-parser.js
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command-parser.js
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/**
* Command parser
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This is the command parser. Call it with CommandParser.parse
* (scroll down to its definition for details)
*
* Individual commands are put in:
* commands.js - "core" commands that shouldn't be modified
* config/commands.js - other commands that can be safely modified
*
* The command API is (mostly) documented in config/commands.js
*
* @license MIT license
*/
/*
To reload chat commands:
/hotpatch chat
*/
const MAX_MESSAGE_LENGTH = 300;
const BROADCAST_COOLDOWN = 20 * 1000;
const MESSAGE_COOLDOWN = 5 * 60 * 1000;
const MAX_PARSE_RECURSION = 10;
var fs = require('fs');
/*********************************************************
* Load command files
*********************************************************/
var commands = exports.commands = require('./commands.js').commands;
var customCommands = require('./config/commands.js');
if (customCommands && customCommands.commands) {
Object.merge(commands, customCommands.commands);
}
// Install plug-in commands
fs.readdirSync('./chat-plugins').forEach(function (file) {
if (file.substr(-3) === '.js') Object.merge(commands, require('./chat-plugins/' + file).commands);
});
/*********************************************************
* Parser
*********************************************************/
var modlog = exports.modlog = {lobby: fs.createWriteStream('logs/modlog/modlog_lobby.txt', {flags:'a+'}), battle: fs.createWriteStream('logs/modlog/modlog_battle.txt', {flags:'a+'})};
/**
* Can this user talk?
* Shows an error message if not.
*/
function canTalk(user, room, connection, message) {
if (!user.named) {
connection.popup("You must choose a name before you can talk.");
return false;
}
if (room && user.locked) {
connection.sendTo(room, "You are locked from talking in chat.");
return false;
}
if (room && user.mutedRooms[room.id]) {
connection.sendTo(room, "You are muted and cannot talk in this room.");
return false;
}
if (room && room.modchat) {
if (room.modchat === 'crash') {
if (!user.can('ignorelimits')) {
connection.sendTo(room, "Because the server has crashed, you cannot speak in lobby chat.");
return false;
}
} else {
var userGroup = user.group;
if (room.auth) {
if (room.auth[user.userid]) {
userGroup = room.auth[user.userid];
} else if (room.isPrivate) {
userGroup = ' ';
}
}
if (!user.autoconfirmed && (room.auth && room.auth[user.userid] || user.group) === ' ' && room.modchat === 'autoconfirmed') {
connection.sendTo(room, "Because moderated chat is set, your account must be at least one week old and you must have won at least one ladder game to speak in this room.");
return false;
} else if (Config.groupsranking.indexOf(userGroup) < Config.groupsranking.indexOf(room.modchat)) {
var groupName = Config.groups[room.modchat].name || room.modchat;
connection.sendTo(room, "Because moderated chat is set, you must be of rank " + groupName + " or higher to speak in this room.");
return false;
}
}
}
if (room && !(user.userid in room.users)) {
connection.popup("You can't send a message to this room without being in it.");
return false;
}
if (typeof message === 'string') {
if (!message) {
connection.popup("Your message can't be blank.");
return false;
}
if (message.length > MAX_MESSAGE_LENGTH && !user.can('ignorelimits')) {
connection.popup("Your message is too long:\n\n" + message);
return false;
}
// remove zalgo
message = message.replace(/[\u0300-\u036f\u0483-\u0489\u0E31\u0E34-\u0E3A\u0E47-\u0E4E]{3,}/g, '');
if (room && room.id === 'lobby') {
var normalized = message.trim();
if ((normalized === user.lastMessage) &&
((Date.now() - user.lastMessageTime) < MESSAGE_COOLDOWN)) {
connection.popup("You can't send the same message again so soon.");
return false;
}
user.lastMessage = message;
user.lastMessageTime = Date.now();
}
if (Config.chatfilter) {
return Config.chatfilter(user, room, connection, message);
}
return message;
}
return true;
}
/**
* Command parser
*
* Usage:
* CommandParser.parse(message, room, user, connection)
*
* message - the message the user is trying to say
* room - the room the user is trying to say it in
* user - the user that sent the message
* connection - the connection the user sent the message from
*
* Returns the message the user should say, or a falsy value which
* means "don't say anything"
*
* Examples:
* CommandParser.parse("/join lobby", room, user, connection)
* will make the user join the lobby, and return false.
*
* CommandParser.parse("Hi, guys!", room, user, connection)
* will return "Hi, guys!" if the user isn't muted, or
* if he's muted, will warn him that he's muted, and
* return false.
*/
var parse = exports.parse = function (message, room, user, connection, levelsDeep) {
var cmd = '', target = '';
if (!message || !message.trim().length) return;
if (!levelsDeep) {
levelsDeep = 0;
} else {
if (levelsDeep > MAX_PARSE_RECURSION) {
return connection.sendTo(room, "Error: Too much recursion");
}
}
if (message.substr(0, 3) === '>> ') {
// multiline eval
message = '/eval ' + message.substr(3);
} else if (message.substr(0, 4) === '>>> ') {
// multiline eval
message = '/evalbattle ' + message.substr(4);
}
if (message.charAt(0) === '/' && message.charAt(1) !== '/') {
var spaceIndex = message.indexOf(' ');
if (spaceIndex > 0) {
cmd = message.substr(1, spaceIndex - 1);
target = message.substr(spaceIndex + 1);
} else {
cmd = message.substr(1);
target = '';
}
} else if (message.charAt(0) === '!') {
var spaceIndex = message.indexOf(' ');
if (spaceIndex > 0) {
cmd = message.substr(0, spaceIndex);
target = message.substr(spaceIndex + 1);
} else {
cmd = message;
target = '';
}
}
cmd = cmd.toLowerCase();
var broadcast = false;
if (cmd.charAt(0) === '!') {
broadcast = true;
cmd = cmd.substr(1);
}
var commandHandler = commands[cmd];
if (typeof commandHandler === 'string') {
// in case someone messed up, don't loop
commandHandler = commands[commandHandler];
}
if (commandHandler) {
var context = {
sendReply: function (data) {
if (this.broadcasting) {
room.add(data, true);
} else {
connection.sendTo(room, data);
}
},
sendReplyBox: function (html) {
this.sendReply('|raw|<div class="infobox">' + html + '</div>');
},
popupReply: function (message) {
connection.popup(message);
},
add: function (data) {
room.add(data, true);
},
send: function (data) {
room.send(data);
},
privateModCommand: function (data, noLog) {
this.sendModCommand(data);
this.logEntry(data);
this.logModCommand(data);
},
sendModCommand: function (data) {
for (var i in room.users) {
var user = room.users[i];
// hardcoded for performance reasons (this is an inner loop)
if (user.isStaff || (room.auth && (room.auth[user.userid] || '+') !== '+')) {
user.sendTo(room, data);
}
}
},
logEntry: function (data) {
room.logEntry(data);
},
addModCommand: function (text, logOnlyText) {
this.add(text);
this.logModCommand(text + (logOnlyText || ""));
},
logModCommand: function (result) {
if (!modlog[room.id]) {
if (room.battle) {
modlog[room.id] = modlog['battle'];
} else {
modlog[room.id] = fs.createWriteStream('logs/modlog/modlog_' + room.id + '.txt', {flags:'a+'});
}
}
modlog[room.id].write('[' + (new Date().toJSON()) + '] (' + room.id + ') ' + result + '\n');
},
can: function (permission, target, room) {
if (!user.can(permission, target, room)) {
this.sendReply("/" + cmd + " - Access denied.");
return false;
}
return true;
},
canBroadcast: function (suppressMessage) {
if (broadcast) {
message = this.canTalk(message);
if (!message) return false;
if (!user.can('broadcast', null, room)) {
connection.sendTo(room, "You need to be voiced to broadcast this command's information.");
connection.sendTo(room, "To see it for yourself, use: /" + message.substr(1));
return false;
}
// broadcast cooldown
var normalized = toId(message);
if (room.lastBroadcast === normalized &&
room.lastBroadcastTime >= Date.now() - BROADCAST_COOLDOWN) {
connection.sendTo(room, "You can't broadcast this because it was just broadcast.");
return false;
}
this.add('|c|' + user.getIdentity(room.id) + '|' + (suppressMessage || message));
room.lastBroadcast = normalized;
room.lastBroadcastTime = Date.now();
this.broadcasting = true;
}
return true;
},
parse: function (message) {
return parse(message, room, user, connection, levelsDeep + 1);
},
canTalk: function (message, relevantRoom) {
var innerRoom = (relevantRoom !== undefined) ? relevantRoom : room;
return canTalk(user, innerRoom, connection, message);
},
canHTML: function (html) {
html = '' + (html || '');
var images = html.match(/<img\b[^<>]*/ig);
if (!images) return true;
for (var i = 0; i < images.length; i++) {
if (!/width=([0-9]+|"[0-9]+")/i.test(images[i]) || !/height=([0-9]+|"[0-9]+")/i.test(images[i])) {
this.sendReply('All images must have a width and height attribute');
return false;
}
}
return true;
},
targetUserOrSelf: function (target, exactName) {
if (!target) {
this.targetUsername = user.name;
return user;
}
this.splitTarget(target, exactName);
return this.targetUser;
},
getLastIdOf: function (user) {
if (typeof user === 'string') user = Users.get(user);
return (user.named ? user.userid : (Object.keys(user.prevNames).last() || user.userid));
},
splitTarget: function (target, exactName) {
var commaIndex = target.indexOf(',');
if (commaIndex < 0) {
var targetUser = Users.get(target, exactName);
this.targetUser = targetUser;
this.targetUsername = targetUser ? targetUser.name : target;
return '';
}
var targetUser = Users.get(target.substr(0, commaIndex), exactName);
if (!targetUser) {
targetUser = null;
}
this.targetUser = targetUser;
this.targetUsername = targetUser ? targetUser.name : target.substr(0, commaIndex);
return target.substr(commaIndex + 1).trim();
}
};
var result;
try {
result = commandHandler.call(context, target, room, user, connection, cmd, message);
} catch (err) {
var stack = err.stack + '\n\n' +
'Additional information:\n' +
'user = ' + user.name + '\n' +
'room = ' + room.id + '\n' +
'message = ' + message;
var fakeErr = {stack: stack};
if (!require('./crashlogger.js')(fakeErr, 'A chat command')) {
var ministack = ("" + err.stack).escapeHTML().split("\n").slice(0, 2).join("<br />");
Rooms.lobby.send('|html|<div class="broadcast-red"><b>POKEMON SHOWDOWN HAS CRASHED:</b> ' + ministack + '</div>');
} else {
context.sendReply('|html|<div class="broadcast-red"><b>Pokemon Showdown crashed!</b><br />Don\'t worry, we\'re working on fixing it.</div>');
}
}
if (result === undefined) result = false;
return result;
} else {
// Check for mod/demod/admin/deadmin/etc depending on the group ids
for (var g in Config.groups) {
var groupid = Config.groups[g].id;
if (cmd === groupid || cmd === 'global' + groupid) {
return parse('/promote ' + toId(target) + ', ' + g, room, user, connection);
} else if (cmd === 'de' + groupid || cmd === 'un' + groupid || cmd === 'globalde' + groupid || cmd === 'deglobal' + groupid) {
return parse('/demote ' + toId(target), room, user, connection);
} else if (cmd === 'room' + groupid) {
return parse('/roompromote ' + toId(target) + ', ' + g, room, user, connection);
} else if (cmd === 'roomde' + groupid || cmd === 'deroom' + groupid || cmd === 'roomun' + groupid) {
return parse('/roomdemote ' + toId(target), room, user, connection);
}
}
if (message.substr(0, 1) === '/' && cmd) {
// To guard against command typos, we now emit an error message
return connection.sendTo(room.id, "The command '/" + cmd + "' was unrecognized. To send a message starting with '/" + cmd + "', type '//" + cmd + "'.");
}
}
if (message.charAt(0) === '/' && message.charAt(1) !== '/') {
message = '/' + message;
}
message = canTalk(user, room, connection, message);
if (!message) return false;
if (message.charAt(0) === '/' && message.charAt(1) !== '/') {
return parse(message, room, user, connection, levelsDeep + 1);
}
return message;
};
exports.package = {};
fs.readFile('package.json', function (err, data) {
if (err) return;
exports.package = JSON.parse(data);
});
exports.uncacheTree = function (root) {
var uncache = [require.resolve(root)];
function getFilename(module) {
return module.filename;
}
do {
var newuncache = [];
for (var i = 0; i < uncache.length; ++i) {
if (require.cache[uncache[i]]) {
newuncache.push.apply(newuncache,
require.cache[uncache[i]].children.map(getFilename)
);
delete require.cache[uncache[i]];
}
}
uncache = newuncache;
} while (uncache.length > 0);
};