From f530955d2ca326a5c3bbf34f21c7867be86774da Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 1 Sep 2024 13:14:18 +0800 Subject: [PATCH 1/2] Not Enough Glyphs --- .../not_enough_glyphs/lang/en_us.json | 143 ++++++++++++++++++ .../not_enough_glyphs/lang/zh_cn.json | 143 ++++++++++++++++++ 2 files changed, 286 insertions(+) create mode 100644 projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json create mode 100644 projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json new file mode 100644 index 000000000000..a01c5846ca9c --- /dev/null +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json @@ -0,0 +1,143 @@ +{ + "item.not_enough_glyphs.spell_binder": "Spell Binder", + + "toomanyglyphs.glyph_name.glyph_filter_block": "Filter: Block", + "toomanyglyphs.glyph_desc.glyph_filter_block": "Stops the spell from resolving unless it targets a block.", + "item.toomanyglyphs.glyph_filter_block": "Glyph of Filtering: Block", + + "toomanyglyphs.glyph_name.glyph_filter_entity": "Filter: Entity", + "toomanyglyphs.glyph_desc.glyph_filter_entity": "Stops the spell from resolving unless it targets an entity.", + "item.toomanyglyphs.glyph_filter_entity": "Glyph of Filtering: Entity", + + "toomanyglyphs.glyph_name.glyph_filter_living": "Filter: Living", + "toomanyglyphs.glyph_desc.glyph_filter_living": "Stops the spell from resolving unless it targets a living entity.", + "item.toomanyglyphs.glyph_filter_living": "Glyph of Filtering: Living", + + "toomanyglyphs.glyph_name.glyph_filter_living_not_player": "Filter: Not Player", + "toomanyglyphs.glyph_desc.glyph_filter_living_not_player": "Stops the spell from resolving if it targets a player.", + "item.toomanyglyphs.glyph_filter_living_not_player": "Glyph of Filtering: Living, Not Player", + + "toomanyglyphs.glyph_name.glyph_filter_living_not_monster": "Filter: Not Monster", + "toomanyglyphs.glyph_desc.glyph_filter_living_not_monster": "Stops the spell from resolving if it targets a monster.", + "item.toomanyglyphs.glyph_filter_living_not_monster": "Glyph of Filtering: Living, Not Monster", + + "toomanyglyphs.glyph_name.glyph_filter_player": "Filter: Player", + "toomanyglyphs.glyph_desc.glyph_filter_player": "Stops the spell from resolving unless it targets a player.", + "item.toomanyglyphs.glyph_filter_player": "Glyph of Filtering: Player", + + "toomanyglyphs.glyph_name.glyph_filter_monster": "Filter: Monster", + "toomanyglyphs.glyph_desc.glyph_filter_monster": "Stops the spell from resolving unless it targets a monster.", + "item.toomanyglyphs.glyph_filter_monster": "Glyph of Filtering: Monster", + + "toomanyglyphs.glyph_name.glyph_reverse_direction": "Reverse Direction", + "toomanyglyphs.glyph_desc.glyph_reverse_direction": "Reverses the direction of a block-targeted spell across the face struck.", + "item.toomanyglyphs.glyph_reverse_direction": "Glyph of Reverse Direction", + + "toomanyglyphs.glyph_name.glyph_chaining": "Chaining", + "toomanyglyphs.glyph_desc.glyph_chaining": "Causes a spell to chain through multiple grouped targets, either similar blocks or living entities other than the caster. AOE increases target count. Pierce increases maximum jump distance between targets.", + "item.toomanyglyphs.glyph_chaining": "Glyph of Chaining", + + "toomanyglyphs.glyph_name.glyph_ray": "Ray", + "toomanyglyphs.glyph_desc.glyph_ray": "Instantaneously strikes the pointed-at target, at limited yet greater range than Touch. Mana is expended whether or not the ray hits anything. AOE increases range. Sensitive 1 lets the ray strike objects that do not block motion, such as plants or floating Magelight globes. Sensitive 2 allows the ray to strike fluids.", + "item.toomanyglyphs.glyph_ray": "Glyph of Ray", + + "toomanyglyphs.glyph_name.glyph_filter_item": "Filter: Item", + "toomanyglyphs.glyph_desc.glyph_filter_item": "Stops the spell from resolving unless it targets a loose item in the world. Likely useless on Projectile and basic Ray, which cannot target non-living entities.", + "item.toomanyglyphs.glyph_filter_item": "Glyph of Filtering: Item", + + "toomanyglyphs.glyph_name.glyph_filter_animal": "Filter: Animal", + "toomanyglyphs.glyph_desc.glyph_filter_animal": "Stops the spell from resolving unless it targets a farm animal.", + "item.toomanyglyphs.glyph_filter_animal": "Glyph of Filtering: Animal", + + "toomanyglyphs.glyph_name.glyph_filter_is_baby": "Filter: Baby", + "toomanyglyphs.glyph_desc.glyph_filter_is_baby": "Stops the spell from resolving unless it targets an immature, ageable living creature.", + "item.toomanyglyphs.glyph_filter_is_baby": "Glyph of Filtering: Baby", + + "toomanyglyphs.glyph_name.glyph_filter_is_mature": "Filter: Mature", + "toomanyglyphs.glyph_desc.glyph_filter_is_mature": "Stops the spell from resolving unless it targets a mature, ageable living creature.", + "item.toomanyglyphs.glyph_filter_is_mature": "Glyph of Filtering: Mature", + "not_enough_glyphs.glyph_name.glyph_momentum": "Momentum", + "not_enough_glyphs.glyph_desc.glyph_momentum": "Adds momentum speed to the entity hit, without changing its direction. With Dampen it will add momentum in the opposite direction of motion. Always remember to factor gravity!", + "item.not_enough_glyphs.glyph_momentum": "Glyph of Momentum", + + "not_enough_glyphs.glyph_name.glyph_plow": "Plow", + "not_enough_glyphs.glyph_desc.glyph_plow": "Simulate the use of an Hoe on blocks.", + "item.not_enough_glyphs.glyph_plow": "Glyph of Plow", + + "not_enough_glyphs.glyph_name.glyph_trail": "Echoing Projectile", + "not_enough_glyphs.glyph_desc.glyph_trail": "Fire a projectile that resolves the spell multiple times on its trail. Add Sensitive to make it resolve on blocks. Use extend time to reduce the delay between each cast and AoE to increase the area of effect.", + "item.not_enough_glyphs.glyph_trail": "Glyph of Echoing Projectile", + + "not_enough_glyphs.glyph_name.glyph_propagate_plane": "Propagate Plane", + "not_enough_glyphs.glyph_desc.glyph_propagate_plane": "Resolves the remainder of the spell into a plane, extending from the block hit. Add Sensitive to make the plane circular. Add Dampen to make the plane hollow.", + "item.not_enough_glyphs.glyph_propagate_plane": "Glyph of Propagate Plane", + + "not_enough_glyphs.glyph_name.glyph_propagate_orbit": "Propagate Orbit", + "not_enough_glyphs.glyph_desc.glyph_propagate_orbit": "Convert the remainder of the spell into an Orbit spell, circling around the entity or the block hit. Rules of Orbit apply for augments.", + "item.not_enough_glyphs.glyph_propagate_orbit": "Glyph of Propagate Orbit", + + "arsomega.glyph_name.glyph_propagate_projectile": "Propagate Projectile", + "arsomega.glyph_desc.glyph_propagate_projectile": "Convert the remainder of the spell into a Projectile spell and shoot it from where it resolves.", + "item.arsomega.glyph_propagate_projectile": "Glyph of Propagate Projectile", + "arsomega.glyph_name.glyph_propagate_self": "Propagate Self", + "arsomega.glyph_desc.glyph_propagate_self": "Resolves the remainder of the spell on the caster.", + "item.arsomega.glyph_propagate_self": "Glyph of Propagate Self", + "arsomega.glyph_name.glyph_propagate_underfoot": "Propagate Underfoot", + "arsomega.glyph_desc.glyph_propagate_underfoot": "Resolves the remainder of the spell one block under the position hit.", + "item.arsomega.glyph_propagate_underfoot": "Glyph of Propagate Underfoot", + "arsomega.glyph_name.glyph_propagate_missile": "Propagate Missile", + "arsomega.glyph_desc.glyph_propagate_missile": "Convert the remainder of the spell into a Missile spell and shoot it from where it resolves.", + "item.arsomega.glyph_propagate_missile": "Glyph of Propagate Missile", + "arsomega.glyph_name.glyph_missile": "Missile", + "arsomega.glyph_desc.glyph_missile": "Shoot a projectile that resolves the spell on impact or after a set time. Add Dampen to make gravity affect it. Use time augments to adjust the timer fuse and AoE to increase the area of effect for entities.", + "item.arsomega.glyph_missile": "Glyph of Missile", + "arsomega.glyph_name.glyph_flatten": "Flatten", + "arsomega.glyph_desc.glyph_flatten": "Simulate the use of a Shovel on blocks or deal damage relative to the block underneath the entity.", + "item.arsomega.glyph_flatten": "Glyph of Flatten", + + "ars_elemental.glyph_name.glyph_homing_projectile": "Homing Projectile", + "ars_elemental.glyph_desc.glyph_homing_projectile": "This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive.", + "ars_elemental.glyph_name.glyph_propagator_homing": "Propagate Homing", + "ars_elemental.glyph_desc.glyph_propagator_homing": "Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands.", + "ars_elemental.glyph_name.glyph_arc_projectile": "Arc Projectile", + "ars_elemental.glyph_desc.glyph_arc_projectile": "This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground.", + "ars_elemental.glyph_name.glyph_propagator_arc": "Propagate Arc", + "ars_elemental.glyph_desc.glyph_propagator_arc": "Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands.", + + "arsomega.glyph_name.glyph_propagate": "Propagate", + "arsomega.glyph_desc.glyph_propagate": "Resolves/Convert the remainder in.", + + "ars_nouveau.spell_binder.open": "Press %s to open the inventory", + + "ars_nouveau.book_thread": "Book Thread : %s", + "ars_nouveau.book_slot": "Book Thread Slots", + + "item.ars_nouveau.thread_summon_focus": "Summoning Focus", + "ars_nouveau.perk_desc.thread_summon_focus": "Thread for the spellbinder. Will cast spells as if the summoning focus was equipped.", + + "item.ars_nouveau.thread_shaper_focus": "BlockShaping Focus", + "ars_nouveau.perk_desc.thread_shaper_focus": "Thread for the spellbinder. Will cast spells as if the blockshaping focus was equipped.", + + "item.ars_nouveau.thread_fire_focus": "Fire Focus", + "ars_nouveau.perk_desc.thread_fire_focus": "Thread for the spellbinder. Will cast spells as if the fire focus was equipped.", + "item.ars_nouveau.thread_earth_focus": "Earth Focus", + "ars_nouveau.perk_desc.thread_earth_focus": "Thread for the spellbinder. Will cast spells as if the earth focus was equipped.", + "item.ars_nouveau.thread_water_focus": "Water Focus", + "ars_nouveau.perk_desc.thread_water_focus": "Thread for the spellbinder. Will cast spells as if the water focus was equipped.", + "item.ars_nouveau.thread_air_focus": "Air Focus", + "ars_nouveau.perk_desc.thread_air_focus": "Thread for the spellbinder. Will cast spells as if the air focus was equipped.", + "item.ars_nouveau.thread_wild_magic": "Wild Magic", + "ars_nouveau.perk_desc.thread_wild_magic": "Thread for the spellbinder. Will randomly add positive augments to effects of your spells when equipped.", + "item.ars_nouveau.thread_cheap_damage":"Cheap Damage", + "ars_nouveau.perk_desc.thread_cheap_damage": "Thread for the spellbinder. Will greatly discount the spells cast from the equipped book but heavily reduce their damage.", + "item.ars_nouveau.thread_slow_power": "Slow Power", + "ars_nouveau.perk_desc.thread_slow_power": "Thread for the spellbinder. Will increase the damage of the spells cast from the equipped book but heavily reduce their speed.", + "item.ars_nouveau.thread_sharp_paper": "Sharp Pages", + "ars_nouveau.perk_desc.thread_sharp_paper": "Thread for the spellbinder. Will increase the melee damage if used as a weapon.", + "item.ars_nouveau.thread_knockback": "Heavy Cover", + "ars_nouveau.perk_desc.thread_knockback": "Thread for the spellbinder. Will increase the knockback of the spellbook if used as a melee weapon.", + + + "not_enough_glyphs.perk.mana_discount": "Mana Discount", + "not_enough_glyphs.perk.mana_discount.desc": "Reduces the mana cost of the spell by %s." +} diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json new file mode 100644 index 000000000000..291da980b89f --- /dev/null +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json @@ -0,0 +1,143 @@ +{ + "item.not_enough_glyphs.spell_binder": "法术活页夹", + + "toomanyglyphs.glyph_name.glyph_filter_block": "过滤方块", + "toomanyglyphs.glyph_desc.glyph_filter_block": "若法术目标不是方块,则停止施放。", + "item.toomanyglyphs.glyph_filter_block": "过滤方块之魔符", + + "toomanyglyphs.glyph_name.glyph_filter_entity": "过滤实体", + "toomanyglyphs.glyph_desc.glyph_filter_entity": "若法术目标不是实体,则停止施放。", + "item.toomanyglyphs.glyph_filter_entity": "过滤实体之魔符", + + "toomanyglyphs.glyph_name.glyph_filter_living": "过滤生物", + "toomanyglyphs.glyph_desc.glyph_filter_living": "若法术目标不是生物,则停止施放。", + "item.toomanyglyphs.glyph_filter_living": "过滤生物之魔符", + + "toomanyglyphs.glyph_name.glyph_filter_living_not_player": "过滤非玩家", + "toomanyglyphs.glyph_desc.glyph_filter_living_not_player": "若法术目标是玩家,则停止施放。", + "item.toomanyglyphs.glyph_filter_living_not_player": "过滤非玩家之魔符", + + "toomanyglyphs.glyph_name.glyph_filter_living_not_monster": "过滤非怪物", + "toomanyglyphs.glyph_desc.glyph_filter_living_not_monster": "若法术目标是怪物,则停止施放。", + "item.toomanyglyphs.glyph_filter_living_not_monster": "过滤非怪物之魔符", + + "toomanyglyphs.glyph_name.glyph_filter_player": "过滤玩家", + "toomanyglyphs.glyph_desc.glyph_filter_player": "若法术目标不是玩家,则停止施放。", + "item.toomanyglyphs.glyph_filter_player": "过滤玩家之魔符", + + "toomanyglyphs.glyph_name.glyph_filter_monster": "过滤怪物", + "toomanyglyphs.glyph_desc.glyph_filter_monster": "若法术目标不是怪物,则停止施放。", + "item.toomanyglyphs.glyph_filter_monster": "过滤怪物之魔符", + + "toomanyglyphs.glyph_name.glyph_reverse_direction": "反转方向", + "toomanyglyphs.glyph_desc.glyph_reverse_direction": "将目标为方块的法术根据命中面反转方向。", + "item.toomanyglyphs.glyph_reverse_direction": "反转方向之魔符", + + "toomanyglyphs.glyph_name.glyph_chaining": "连锁", + "toomanyglyphs.glyph_desc.glyph_chaining": "使得法术连锁命中多个同组目标,如同类方块或除施法者外的生物。“扩散”增加击中目标数上限。“穿透”增加目标间跳跃的距离上限。", + "item.toomanyglyphs.glyph_chaining": "连锁之魔符", + + "toomanyglyphs.glyph_name.glyph_ray": "射线", + "toomanyglyphs.glyph_desc.glyph_ray": "瞬间击中所看目标,射程有限但比“触摸”更大。法术击中目标与否都会消耗魔力。“扩散”增加射程。一级“敏感”使得射线能命中无碰撞箱的事物,例如植物和魔光。二级“敏感”使得射线能命中流体。", + "item.toomanyglyphs.glyph_ray": "射线之魔符", + + "toomanyglyphs.glyph_name.glyph_filter_item": "过滤物品", + "toomanyglyphs.glyph_desc.glyph_filter_item": "若法术目标不是散落的物品实体,则停止施放。在“弹射物”和基础“射线”上可能没有效用,因为它们不会击中非生物实体。", + "item.toomanyglyphs.glyph_filter_item": "过滤物品之魔符", + + "toomanyglyphs.glyph_name.glyph_filter_animal": "过滤动物", + "toomanyglyphs.glyph_desc.glyph_filter_animal": "若法术目标不是家畜,则停止施放。", + "item.toomanyglyphs.glyph_filter_animal": "过滤动物之魔符", + + "toomanyglyphs.glyph_name.glyph_filter_is_baby": "过滤幼年生物", + "toomanyglyphs.glyph_desc.glyph_filter_is_baby": "若法术目标不是幼年生物,则停止施放。", + "item.toomanyglyphs.glyph_filter_is_baby": "过滤幼年生物之魔符", + + "toomanyglyphs.glyph_name.glyph_filter_is_mature": "过滤成年生物", + "toomanyglyphs.glyph_desc.glyph_filter_is_mature": "若法术目标不是成年生物,则停止施放。", + "item.toomanyglyphs.glyph_filter_is_mature": "过滤成年生物之魔符", + "not_enough_glyphs.glyph_name.glyph_momentum": "动量", + "not_enough_glyphs.glyph_desc.glyph_momentum": "增加击中实体的动量,而不改变其运动方向。“抑制”可朝运动方向的反向增加动量。分析时不要漏重力!", + "item.not_enough_glyphs.glyph_momentum": "动量之魔符", + + "not_enough_glyphs.glyph_name.glyph_plow": "开垦", + "not_enough_glyphs.glyph_desc.glyph_plow": "模拟对方块使用锄。", + "item.not_enough_glyphs.glyph_plow": "开垦之魔符", + + "not_enough_glyphs.glyph_name.glyph_trail": "回响弹射物", + "not_enough_glyphs.glyph_desc.glyph_trail": "发射一个弹射物,其会在飞行路径上产生多次法术效果。“敏感”使得其能以方块为目标。“延长时效”可减少每次施法间的间隔。“扩散”增加作用范围。", + "item.not_enough_glyphs.glyph_trail": "回响弹射物之魔符", + + "not_enough_glyphs.glyph_name.glyph_propagate_plane": "平面调态", + "not_enough_glyphs.glyph_desc.glyph_propagate_plane": "将法术的剩余部分换为平面形态,也即从命中的方块扩展开去。“敏感”使得作用范围变为圆形。“抑制”使得作用范围变为空心。", + "item.not_enough_glyphs.glyph_propagate_plane": "平面调态之魔符", + + "not_enough_glyphs.glyph_name.glyph_propagate_orbit": "环绕之球调态", + "not_enough_glyphs.glyph_desc.glyph_propagate_orbit": "将法术的剩余部分换为“环绕之球”形态,也即在目标实体或方块周围产生围绕旋转的球体。增强构件规律与“环绕之球”的一致。", + "item.not_enough_glyphs.glyph_propagate_orbit": "环绕之球调态之魔符", + + "arsomega.glyph_name.glyph_propagate_projectile": "弹射物调态", + "arsomega.glyph_desc.glyph_propagate_projectile": "将法术的剩余部分换为“弹射物”形态,从法术生效的位置发射。", + "item.arsomega.glyph_propagate_projectile": "弹射物调态之魔符", + "arsomega.glyph_name.glyph_propagate_self": "自身调态", + "arsomega.glyph_desc.glyph_propagate_self": "令法术的剩余部分作用于施法者。", + "item.arsomega.glyph_propagate_self": "自身调态之魔符", + "arsomega.glyph_name.glyph_propagate_underfoot": "脚下调态", + "arsomega.glyph_desc.glyph_propagate_underfoot": "令法术的剩余部分作用于命中方块的下方一格处。", + "item.arsomega.glyph_propagate_underfoot": "脚下调态之魔符", + "arsomega.glyph_name.glyph_propagate_missile": "溅射弹调态", + "arsomega.glyph_desc.glyph_propagate_missile": "令法术的剩余部分换为“溅射弹”形态,从法术生效的位置发射。", + "item.arsomega.glyph_propagate_missile": "溅射弹调态之魔符", + "arsomega.glyph_name.glyph_missile": "溅射弹", + "arsomega.glyph_desc.glyph_missile": "发射一枚弹射物,会在击中或经过给定时间后施放法术。“抑制”可使其受重力影响。使用时间相关的增强构件可调整延时时长,“扩散”可增加实体的受影响范围。", + "item.arsomega.glyph_missile": "溅射弹之魔符", + "arsomega.glyph_name.glyph_flatten": "压扁", + "arsomega.glyph_desc.glyph_flatten": "模拟对方块使用锹,或是根据目标下方方块对目标造成伤害。", + "item.arsomega.glyph_flatten": "压扁之魔符", + + "ars_elemental.glyph_name.glyph_homing_projectile": "追踪弹射物", + "ars_elemental.glyph_desc.glyph_homing_projectile": "此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。仅能在“敏感”增强下搜寻玩家。", + "ars_elemental.glyph_name.glyph_propagator_homing": "追踪调态", + "ars_elemental.glyph_desc.glyph_propagator_homing": "将法术的剩余部分换为“追踪弹射物”形态,从命中的位置发射。", + "ars_elemental.glyph_name.glyph_arc_projectile": "弧线弹射物", + "ars_elemental.glyph_desc.glyph_arc_projectile": "此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。", + "ars_elemental.glyph_name.glyph_propagator_arc": "弧线调态", + "ars_elemental.glyph_desc.glyph_propagator_arc": "将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。", + + "arsomega.glyph_name.glyph_propagate": "调态", + "arsomega.glyph_desc.glyph_propagate": "更改法术剩余部分的形态。", + + "ars_nouveau.spell_binder.open": "按下%s打开其物品栏", + + "ars_nouveau.book_thread": "%s之书册纤维", + "ars_nouveau.book_slot": "书册纤维槽", + + "item.ars_nouveau.thread_summon_focus": "召唤之核心", + "ars_nouveau.perk_desc.thread_summon_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有召唤之核心。", + + "item.ars_nouveau.thread_shaper_focus": "方块塑形之核心", + "ars_nouveau.perk_desc.thread_shaper_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有方块塑形之核心。", + + "item.ars_nouveau.thread_fire_focus": "火之核心", + "ars_nouveau.perk_desc.thread_fire_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有火之核心。", + "item.ars_nouveau.thread_earth_focus": "土之核心", + "ars_nouveau.perk_desc.thread_earth_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有土之核心。", + "item.ars_nouveau.thread_water_focus": "水之核心", + "ars_nouveau.perk_desc.thread_water_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有水之核心。", + "item.ars_nouveau.thread_air_focus": "气之核心", + "ars_nouveau.perk_desc.thread_air_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有气之核心。", + "item.ars_nouveau.thread_wild_magic": "野魔法", + "ars_nouveau.perk_desc.thread_wild_magic": "适用于法术活页夹的纤维。编织后会随机给予法术中的效果构件正面或负面的增强。", + "item.ars_nouveau.thread_cheap_damage":"廉价伤害", + "ars_nouveau.perk_desc.thread_cheap_damage": "适用于法术活页夹的纤维。编织后会大幅减少施法所需魔力,同时大幅缩减其伤害。", + "item.ars_nouveau.thread_slow_power": "缓速增力", + "ars_nouveau.perk_desc.thread_slow_power": "适用于法术活页夹的纤维。编织后会大幅增加法术伤害,同时大幅减少其速度。", + "item.ars_nouveau.thread_sharp_paper": "锋利纸页", + "ars_nouveau.perk_desc.thread_sharp_paper": "适用于法术活页夹的纤维。编织后会增加活页夹的近战伤害。", + "item.ars_nouveau.thread_knockback": "沉重封壳", + "ars_nouveau.perk_desc.thread_knockback": "适用于法术活页夹的纤维。编织后会增加活页夹的击退力度。", + + + "not_enough_glyphs.perk.mana_discount": "节魔", + "not_enough_glyphs.perk.mana_discount.desc": "令法术的魔力消耗减少%s。" +} From d36defd295f1b92261f985021410f7844014e264 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 23 Oct 2024 17:13:55 +0800 Subject: [PATCH 2/2] =?UTF-8?q?update=EF=BC=9A=E7=89=88=E6=9C=AC=E6=9B=B4?= =?UTF-8?q?=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../not_enough_glyphs/lang/en_us.json | 32 ++----------------- .../not_enough_glyphs/lang/zh_cn.json | 32 ++----------------- 2 files changed, 4 insertions(+), 60 deletions(-) diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json index a01c5846ca9c..b141c8b0d07b 100644 --- a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/en_us.json @@ -1,81 +1,62 @@ { "item.not_enough_glyphs.spell_binder": "Spell Binder", - "toomanyglyphs.glyph_name.glyph_filter_block": "Filter: Block", "toomanyglyphs.glyph_desc.glyph_filter_block": "Stops the spell from resolving unless it targets a block.", "item.toomanyglyphs.glyph_filter_block": "Glyph of Filtering: Block", - "toomanyglyphs.glyph_name.glyph_filter_entity": "Filter: Entity", "toomanyglyphs.glyph_desc.glyph_filter_entity": "Stops the spell from resolving unless it targets an entity.", "item.toomanyglyphs.glyph_filter_entity": "Glyph of Filtering: Entity", - "toomanyglyphs.glyph_name.glyph_filter_living": "Filter: Living", "toomanyglyphs.glyph_desc.glyph_filter_living": "Stops the spell from resolving unless it targets a living entity.", "item.toomanyglyphs.glyph_filter_living": "Glyph of Filtering: Living", - "toomanyglyphs.glyph_name.glyph_filter_living_not_player": "Filter: Not Player", "toomanyglyphs.glyph_desc.glyph_filter_living_not_player": "Stops the spell from resolving if it targets a player.", "item.toomanyglyphs.glyph_filter_living_not_player": "Glyph of Filtering: Living, Not Player", - "toomanyglyphs.glyph_name.glyph_filter_living_not_monster": "Filter: Not Monster", "toomanyglyphs.glyph_desc.glyph_filter_living_not_monster": "Stops the spell from resolving if it targets a monster.", "item.toomanyglyphs.glyph_filter_living_not_monster": "Glyph of Filtering: Living, Not Monster", - "toomanyglyphs.glyph_name.glyph_filter_player": "Filter: Player", "toomanyglyphs.glyph_desc.glyph_filter_player": "Stops the spell from resolving unless it targets a player.", "item.toomanyglyphs.glyph_filter_player": "Glyph of Filtering: Player", - "toomanyglyphs.glyph_name.glyph_filter_monster": "Filter: Monster", "toomanyglyphs.glyph_desc.glyph_filter_monster": "Stops the spell from resolving unless it targets a monster.", "item.toomanyglyphs.glyph_filter_monster": "Glyph of Filtering: Monster", - "toomanyglyphs.glyph_name.glyph_reverse_direction": "Reverse Direction", "toomanyglyphs.glyph_desc.glyph_reverse_direction": "Reverses the direction of a block-targeted spell across the face struck.", "item.toomanyglyphs.glyph_reverse_direction": "Glyph of Reverse Direction", - "toomanyglyphs.glyph_name.glyph_chaining": "Chaining", "toomanyglyphs.glyph_desc.glyph_chaining": "Causes a spell to chain through multiple grouped targets, either similar blocks or living entities other than the caster. AOE increases target count. Pierce increases maximum jump distance between targets.", "item.toomanyglyphs.glyph_chaining": "Glyph of Chaining", - "toomanyglyphs.glyph_name.glyph_ray": "Ray", "toomanyglyphs.glyph_desc.glyph_ray": "Instantaneously strikes the pointed-at target, at limited yet greater range than Touch. Mana is expended whether or not the ray hits anything. AOE increases range. Sensitive 1 lets the ray strike objects that do not block motion, such as plants or floating Magelight globes. Sensitive 2 allows the ray to strike fluids.", "item.toomanyglyphs.glyph_ray": "Glyph of Ray", - "toomanyglyphs.glyph_name.glyph_filter_item": "Filter: Item", "toomanyglyphs.glyph_desc.glyph_filter_item": "Stops the spell from resolving unless it targets a loose item in the world. Likely useless on Projectile and basic Ray, which cannot target non-living entities.", "item.toomanyglyphs.glyph_filter_item": "Glyph of Filtering: Item", - "toomanyglyphs.glyph_name.glyph_filter_animal": "Filter: Animal", "toomanyglyphs.glyph_desc.glyph_filter_animal": "Stops the spell from resolving unless it targets a farm animal.", "item.toomanyglyphs.glyph_filter_animal": "Glyph of Filtering: Animal", - "toomanyglyphs.glyph_name.glyph_filter_is_baby": "Filter: Baby", "toomanyglyphs.glyph_desc.glyph_filter_is_baby": "Stops the spell from resolving unless it targets an immature, ageable living creature.", "item.toomanyglyphs.glyph_filter_is_baby": "Glyph of Filtering: Baby", - "toomanyglyphs.glyph_name.glyph_filter_is_mature": "Filter: Mature", "toomanyglyphs.glyph_desc.glyph_filter_is_mature": "Stops the spell from resolving unless it targets a mature, ageable living creature.", "item.toomanyglyphs.glyph_filter_is_mature": "Glyph of Filtering: Mature", "not_enough_glyphs.glyph_name.glyph_momentum": "Momentum", "not_enough_glyphs.glyph_desc.glyph_momentum": "Adds momentum speed to the entity hit, without changing its direction. With Dampen it will add momentum in the opposite direction of motion. Always remember to factor gravity!", "item.not_enough_glyphs.glyph_momentum": "Glyph of Momentum", - "not_enough_glyphs.glyph_name.glyph_plow": "Plow", "not_enough_glyphs.glyph_desc.glyph_plow": "Simulate the use of an Hoe on blocks.", "item.not_enough_glyphs.glyph_plow": "Glyph of Plow", - "not_enough_glyphs.glyph_name.glyph_trail": "Echoing Projectile", "not_enough_glyphs.glyph_desc.glyph_trail": "Fire a projectile that resolves the spell multiple times on its trail. Add Sensitive to make it resolve on blocks. Use extend time to reduce the delay between each cast and AoE to increase the area of effect.", "item.not_enough_glyphs.glyph_trail": "Glyph of Echoing Projectile", - "not_enough_glyphs.glyph_name.glyph_propagate_plane": "Propagate Plane", "not_enough_glyphs.glyph_desc.glyph_propagate_plane": "Resolves the remainder of the spell into a plane, extending from the block hit. Add Sensitive to make the plane circular. Add Dampen to make the plane hollow.", "item.not_enough_glyphs.glyph_propagate_plane": "Glyph of Propagate Plane", - "not_enough_glyphs.glyph_name.glyph_propagate_orbit": "Propagate Orbit", "not_enough_glyphs.glyph_desc.glyph_propagate_orbit": "Convert the remainder of the spell into an Orbit spell, circling around the entity or the block hit. Rules of Orbit apply for augments.", "item.not_enough_glyphs.glyph_propagate_orbit": "Glyph of Propagate Orbit", - "arsomega.glyph_name.glyph_propagate_projectile": "Propagate Projectile", "arsomega.glyph_desc.glyph_propagate_projectile": "Convert the remainder of the spell into a Projectile spell and shoot it from where it resolves.", "item.arsomega.glyph_propagate_projectile": "Glyph of Propagate Projectile", @@ -94,7 +75,6 @@ "arsomega.glyph_name.glyph_flatten": "Flatten", "arsomega.glyph_desc.glyph_flatten": "Simulate the use of a Shovel on blocks or deal damage relative to the block underneath the entity.", "item.arsomega.glyph_flatten": "Glyph of Flatten", - "ars_elemental.glyph_name.glyph_homing_projectile": "Homing Projectile", "ars_elemental.glyph_desc.glyph_homing_projectile": "This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive.", "ars_elemental.glyph_name.glyph_propagator_homing": "Propagate Homing", @@ -103,21 +83,15 @@ "ars_elemental.glyph_desc.glyph_arc_projectile": "This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground.", "ars_elemental.glyph_name.glyph_propagator_arc": "Propagate Arc", "ars_elemental.glyph_desc.glyph_propagator_arc": "Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands.", - "arsomega.glyph_name.glyph_propagate": "Propagate", "arsomega.glyph_desc.glyph_propagate": "Resolves/Convert the remainder in.", - "ars_nouveau.spell_binder.open": "Press %s to open the inventory", - "ars_nouveau.book_thread": "Book Thread : %s", "ars_nouveau.book_slot": "Book Thread Slots", - "item.ars_nouveau.thread_summon_focus": "Summoning Focus", "ars_nouveau.perk_desc.thread_summon_focus": "Thread for the spellbinder. Will cast spells as if the summoning focus was equipped.", - "item.ars_nouveau.thread_shaper_focus": "BlockShaping Focus", "ars_nouveau.perk_desc.thread_shaper_focus": "Thread for the spellbinder. Will cast spells as if the blockshaping focus was equipped.", - "item.ars_nouveau.thread_fire_focus": "Fire Focus", "ars_nouveau.perk_desc.thread_fire_focus": "Thread for the spellbinder. Will cast spells as if the fire focus was equipped.", "item.ars_nouveau.thread_earth_focus": "Earth Focus", @@ -126,9 +100,9 @@ "ars_nouveau.perk_desc.thread_water_focus": "Thread for the spellbinder. Will cast spells as if the water focus was equipped.", "item.ars_nouveau.thread_air_focus": "Air Focus", "ars_nouveau.perk_desc.thread_air_focus": "Thread for the spellbinder. Will cast spells as if the air focus was equipped.", - "item.ars_nouveau.thread_wild_magic": "Wild Magic", + "item.ars_nouveau.thread_wild_magic": "Wheel of Fortune", "ars_nouveau.perk_desc.thread_wild_magic": "Thread for the spellbinder. Will randomly add positive augments to effects of your spells when equipped.", - "item.ars_nouveau.thread_cheap_damage":"Cheap Damage", + "item.ars_nouveau.thread_cheap_damage": "Cheap Damage", "ars_nouveau.perk_desc.thread_cheap_damage": "Thread for the spellbinder. Will greatly discount the spells cast from the equipped book but heavily reduce their damage.", "item.ars_nouveau.thread_slow_power": "Slow Power", "ars_nouveau.perk_desc.thread_slow_power": "Thread for the spellbinder. Will increase the damage of the spells cast from the equipped book but heavily reduce their speed.", @@ -136,8 +110,6 @@ "ars_nouveau.perk_desc.thread_sharp_paper": "Thread for the spellbinder. Will increase the melee damage if used as a weapon.", "item.ars_nouveau.thread_knockback": "Heavy Cover", "ars_nouveau.perk_desc.thread_knockback": "Thread for the spellbinder. Will increase the knockback of the spellbook if used as a melee weapon.", - - "not_enough_glyphs.perk.mana_discount": "Mana Discount", "not_enough_glyphs.perk.mana_discount.desc": "Reduces the mana cost of the spell by %s." } diff --git a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json index 291da980b89f..09565c905d0f 100644 --- a/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json +++ b/projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json @@ -1,81 +1,62 @@ { "item.not_enough_glyphs.spell_binder": "法术活页夹", - "toomanyglyphs.glyph_name.glyph_filter_block": "过滤方块", "toomanyglyphs.glyph_desc.glyph_filter_block": "若法术目标不是方块,则停止施放。", "item.toomanyglyphs.glyph_filter_block": "过滤方块之魔符", - "toomanyglyphs.glyph_name.glyph_filter_entity": "过滤实体", "toomanyglyphs.glyph_desc.glyph_filter_entity": "若法术目标不是实体,则停止施放。", "item.toomanyglyphs.glyph_filter_entity": "过滤实体之魔符", - "toomanyglyphs.glyph_name.glyph_filter_living": "过滤生物", "toomanyglyphs.glyph_desc.glyph_filter_living": "若法术目标不是生物,则停止施放。", "item.toomanyglyphs.glyph_filter_living": "过滤生物之魔符", - "toomanyglyphs.glyph_name.glyph_filter_living_not_player": "过滤非玩家", "toomanyglyphs.glyph_desc.glyph_filter_living_not_player": "若法术目标是玩家,则停止施放。", "item.toomanyglyphs.glyph_filter_living_not_player": "过滤非玩家之魔符", - "toomanyglyphs.glyph_name.glyph_filter_living_not_monster": "过滤非怪物", "toomanyglyphs.glyph_desc.glyph_filter_living_not_monster": "若法术目标是怪物,则停止施放。", "item.toomanyglyphs.glyph_filter_living_not_monster": "过滤非怪物之魔符", - "toomanyglyphs.glyph_name.glyph_filter_player": "过滤玩家", "toomanyglyphs.glyph_desc.glyph_filter_player": "若法术目标不是玩家,则停止施放。", "item.toomanyglyphs.glyph_filter_player": "过滤玩家之魔符", - "toomanyglyphs.glyph_name.glyph_filter_monster": "过滤怪物", "toomanyglyphs.glyph_desc.glyph_filter_monster": "若法术目标不是怪物,则停止施放。", "item.toomanyglyphs.glyph_filter_monster": "过滤怪物之魔符", - "toomanyglyphs.glyph_name.glyph_reverse_direction": "反转方向", "toomanyglyphs.glyph_desc.glyph_reverse_direction": "将目标为方块的法术根据命中面反转方向。", "item.toomanyglyphs.glyph_reverse_direction": "反转方向之魔符", - "toomanyglyphs.glyph_name.glyph_chaining": "连锁", "toomanyglyphs.glyph_desc.glyph_chaining": "使得法术连锁命中多个同组目标,如同类方块或除施法者外的生物。“扩散”增加击中目标数上限。“穿透”增加目标间跳跃的距离上限。", "item.toomanyglyphs.glyph_chaining": "连锁之魔符", - "toomanyglyphs.glyph_name.glyph_ray": "射线", "toomanyglyphs.glyph_desc.glyph_ray": "瞬间击中所看目标,射程有限但比“触摸”更大。法术击中目标与否都会消耗魔力。“扩散”增加射程。一级“敏感”使得射线能命中无碰撞箱的事物,例如植物和魔光。二级“敏感”使得射线能命中流体。", "item.toomanyglyphs.glyph_ray": "射线之魔符", - "toomanyglyphs.glyph_name.glyph_filter_item": "过滤物品", "toomanyglyphs.glyph_desc.glyph_filter_item": "若法术目标不是散落的物品实体,则停止施放。在“弹射物”和基础“射线”上可能没有效用,因为它们不会击中非生物实体。", "item.toomanyglyphs.glyph_filter_item": "过滤物品之魔符", - "toomanyglyphs.glyph_name.glyph_filter_animal": "过滤动物", "toomanyglyphs.glyph_desc.glyph_filter_animal": "若法术目标不是家畜,则停止施放。", "item.toomanyglyphs.glyph_filter_animal": "过滤动物之魔符", - "toomanyglyphs.glyph_name.glyph_filter_is_baby": "过滤幼年生物", "toomanyglyphs.glyph_desc.glyph_filter_is_baby": "若法术目标不是幼年生物,则停止施放。", "item.toomanyglyphs.glyph_filter_is_baby": "过滤幼年生物之魔符", - "toomanyglyphs.glyph_name.glyph_filter_is_mature": "过滤成年生物", "toomanyglyphs.glyph_desc.glyph_filter_is_mature": "若法术目标不是成年生物,则停止施放。", "item.toomanyglyphs.glyph_filter_is_mature": "过滤成年生物之魔符", "not_enough_glyphs.glyph_name.glyph_momentum": "动量", "not_enough_glyphs.glyph_desc.glyph_momentum": "增加击中实体的动量,而不改变其运动方向。“抑制”可朝运动方向的反向增加动量。分析时不要漏重力!", "item.not_enough_glyphs.glyph_momentum": "动量之魔符", - "not_enough_glyphs.glyph_name.glyph_plow": "开垦", "not_enough_glyphs.glyph_desc.glyph_plow": "模拟对方块使用锄。", "item.not_enough_glyphs.glyph_plow": "开垦之魔符", - "not_enough_glyphs.glyph_name.glyph_trail": "回响弹射物", "not_enough_glyphs.glyph_desc.glyph_trail": "发射一个弹射物,其会在飞行路径上产生多次法术效果。“敏感”使得其能以方块为目标。“延长时效”可减少每次施法间的间隔。“扩散”增加作用范围。", "item.not_enough_glyphs.glyph_trail": "回响弹射物之魔符", - "not_enough_glyphs.glyph_name.glyph_propagate_plane": "平面调态", "not_enough_glyphs.glyph_desc.glyph_propagate_plane": "将法术的剩余部分换为平面形态,也即从命中的方块扩展开去。“敏感”使得作用范围变为圆形。“抑制”使得作用范围变为空心。", "item.not_enough_glyphs.glyph_propagate_plane": "平面调态之魔符", - "not_enough_glyphs.glyph_name.glyph_propagate_orbit": "环绕之球调态", "not_enough_glyphs.glyph_desc.glyph_propagate_orbit": "将法术的剩余部分换为“环绕之球”形态,也即在目标实体或方块周围产生围绕旋转的球体。增强构件规律与“环绕之球”的一致。", "item.not_enough_glyphs.glyph_propagate_orbit": "环绕之球调态之魔符", - "arsomega.glyph_name.glyph_propagate_projectile": "弹射物调态", "arsomega.glyph_desc.glyph_propagate_projectile": "将法术的剩余部分换为“弹射物”形态,从法术生效的位置发射。", "item.arsomega.glyph_propagate_projectile": "弹射物调态之魔符", @@ -94,7 +75,6 @@ "arsomega.glyph_name.glyph_flatten": "压扁", "arsomega.glyph_desc.glyph_flatten": "模拟对方块使用锹,或是根据目标下方方块对目标造成伤害。", "item.arsomega.glyph_flatten": "压扁之魔符", - "ars_elemental.glyph_name.glyph_homing_projectile": "追踪弹射物", "ars_elemental.glyph_desc.glyph_homing_projectile": "此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。仅能在“敏感”增强下搜寻玩家。", "ars_elemental.glyph_name.glyph_propagator_homing": "追踪调态", @@ -103,21 +83,15 @@ "ars_elemental.glyph_desc.glyph_arc_projectile": "此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。", "ars_elemental.glyph_name.glyph_propagator_arc": "弧线调态", "ars_elemental.glyph_desc.glyph_propagator_arc": "将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。", - "arsomega.glyph_name.glyph_propagate": "调态", "arsomega.glyph_desc.glyph_propagate": "更改法术剩余部分的形态。", - "ars_nouveau.spell_binder.open": "按下%s打开其物品栏", - "ars_nouveau.book_thread": "%s之书册纤维", "ars_nouveau.book_slot": "书册纤维槽", - "item.ars_nouveau.thread_summon_focus": "召唤之核心", "ars_nouveau.perk_desc.thread_summon_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有召唤之核心。", - "item.ars_nouveau.thread_shaper_focus": "方块塑形之核心", "ars_nouveau.perk_desc.thread_shaper_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有方块塑形之核心。", - "item.ars_nouveau.thread_fire_focus": "火之核心", "ars_nouveau.perk_desc.thread_fire_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有火之核心。", "item.ars_nouveau.thread_earth_focus": "土之核心", @@ -126,9 +100,9 @@ "ars_nouveau.perk_desc.thread_water_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有水之核心。", "item.ars_nouveau.thread_air_focus": "气之核心", "ars_nouveau.perk_desc.thread_air_focus": "适用于法术活页夹的纤维。编织后的施法状态如同佩戴有气之核心。", - "item.ars_nouveau.thread_wild_magic": "野魔法", + "item.ars_nouveau.thread_wild_magic": "命运之轮", "ars_nouveau.perk_desc.thread_wild_magic": "适用于法术活页夹的纤维。编织后会随机给予法术中的效果构件正面或负面的增强。", - "item.ars_nouveau.thread_cheap_damage":"廉价伤害", + "item.ars_nouveau.thread_cheap_damage": "廉价伤害", "ars_nouveau.perk_desc.thread_cheap_damage": "适用于法术活页夹的纤维。编织后会大幅减少施法所需魔力,同时大幅缩减其伤害。", "item.ars_nouveau.thread_slow_power": "缓速增力", "ars_nouveau.perk_desc.thread_slow_power": "适用于法术活页夹的纤维。编织后会大幅增加法术伤害,同时大幅减少其速度。", @@ -136,8 +110,6 @@ "ars_nouveau.perk_desc.thread_sharp_paper": "适用于法术活页夹的纤维。编织后会增加活页夹的近战伤害。", "item.ars_nouveau.thread_knockback": "沉重封壳", "ars_nouveau.perk_desc.thread_knockback": "适用于法术活页夹的纤维。编织后会增加活页夹的击退力度。", - - "not_enough_glyphs.perk.mana_discount": "节魔", "not_enough_glyphs.perk.mana_discount.desc": "令法术的魔力消耗减少%s。" }