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Is your feature request related to a problem? Please describe.
A feature I miss from overviewer was the ability to have over lays, this may require a different implementation in BlueMap such as tinting textures / only working in the 2d direct over top view but the basic idea was that you could have heat maps, biome overlays etc that would highlight the map with a colored transparency tint.
Describe the solution you'd like
Overlays should be something you can toggle on and off.
Overlays should only apply to the surface / maybe they are only visible in the 2d direct over top view
Support heatmaps of player activity, overviewer supported a configurable decay from when a chunk was last updated by altering the transparency. On large maps this is very helpful to see where players have been active in the last X days.
support highlighting bioms, when players are looking for specific resources on a large map it is nice to know for sure where those are on the already discovered map
the ability to highlight specific block combos found under the surface, this could be used for example to draw a transit map where there is rail on gravel, or maybe just highlight all overworld cobble in the nether for walking paths.
The text was updated successfully, but these errors were encountered:
Adding this will first require a better support for 2d-mode renders in general.
I want to head in this direction long-term, but BlueMap's main focus has always been the 3D-aspect and close-up detail :)
I'll put this on the Idea Board, but this will be on the distant-ideas column for now.
Is your feature request related to a problem? Please describe.
A feature I miss from overviewer was the ability to have over lays, this may require a different implementation in BlueMap such as tinting textures / only working in the 2d direct over top view but the basic idea was that you could have heat maps, biome overlays etc that would highlight the map with a colored transparency tint.
Describe the solution you'd like
The text was updated successfully, but these errors were encountered: