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MFGD.vcxproj
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MFGD.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{74F75FB6-111F-46F3-A0A5-013FBDB9C325}</ProjectGuid>
<RootNamespace>Jumping</RootNamespace>
<ProjectName>MFGD</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;.\common;.\include;.\math;.\glfw-2.7.9\lib\win32;.\glfw-2.7.9\lib</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;_USE_MATH_DEFINES;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opengl32.lib;gdi32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;_USE_MATH_DEFINES;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.;.\common;.\include;.\math;.\glfw-2.7.9\lib\win32;.\glfw-2.7.9\lib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;gdi32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="common\mtrand.cpp" />
<ClCompile Include="common\platform_win32.cpp" />
<ClCompile Include="datamanager\data.cpp" />
<ClCompile Include="datamanager\dataserializer.cpp" />
<ClCompile Include="game\character.cpp" />
<ClCompile Include="game\game.cpp" />
<ClCompile Include="game\handle.cpp" />
<ClCompile Include="game\main.cpp" />
<ClCompile Include="glfw-2.7.9\lib\enable.c" />
<ClCompile Include="glfw-2.7.9\lib\fullscreen.c" />
<ClCompile Include="glfw-2.7.9\lib\glext.c" />
<ClCompile Include="glfw-2.7.9\lib\image.c" />
<ClCompile Include="glfw-2.7.9\lib\init.c" />
<ClCompile Include="glfw-2.7.9\lib\input.c" />
<ClCompile Include="glfw-2.7.9\lib\joystick.c" />
<ClCompile Include="glfw-2.7.9\lib\stream.c" />
<ClCompile Include="glfw-2.7.9\lib\tga.c" />
<ClCompile Include="glfw-2.7.9\lib\thread.c" />
<ClCompile Include="glfw-2.7.9\lib\time.c" />
<ClCompile Include="glfw-2.7.9\lib\win32\win32_dllmain.c" />
<ClCompile Include="glfw-2.7.9\lib\win32\win32_enable.c" />
<ClCompile Include="glfw-2.7.9\lib\win32\win32_fullscreen.c" />
<ClCompile Include="glfw-2.7.9\lib\win32\win32_glext.c" />
<ClCompile Include="glfw-2.7.9\lib\win32\win32_init.c" />
<ClCompile Include="glfw-2.7.9\lib\win32\win32_joystick.c" />
<ClCompile Include="glfw-2.7.9\lib\win32\win32_thread.c" />
<ClCompile Include="glfw-2.7.9\lib\win32\win32_time.c" />
<ClCompile Include="glfw-2.7.9\lib\win32\win32_window.c" />
<ClCompile Include="glfw-2.7.9\lib\window.c" />
<ClCompile Include="math\collision.cpp" />
<ClCompile Include="math\color.cpp" />
<ClCompile Include="math\euler.cpp" />
<ClCompile Include="math\frustum.cpp" />
<ClCompile Include="math\graph.cpp" />
<ClCompile Include="math\matrix.cpp" />
<ClCompile Include="math\quaternion.cpp" />
<ClCompile Include="math\vector.cpp" />
<ClCompile Include="renderer\application.cpp" />
<ClCompile Include="renderer\gl3w.c" />
<ClCompile Include="renderer\image_read.cpp" />
<ClCompile Include="renderer\renderer.cpp" />
<ClCompile Include="renderer\renderingcontext.cpp" />
<ClCompile Include="renderer\shaders.cpp" />
<ClCompile Include="renderer\stanfordbunny.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="game\character.h" />
<ClInclude Include="game\game.h" />
<ClInclude Include="game\handle.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>