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Describe the bug
Upon importing a .usd file that contains a structure of:
asset_name
geo
pCone1 (Xform or transform node)
pCone1Shape (Mesh or shape node)
the imported hierarchy appears as:
asset_name
geo
pCone1 (Xform or group)
+pCone1Shape (Xform or transform node)
+ pConeShape1Shape (Mesh or shape node)
this is when exporting you do NOT enable 'Merge Transform and Shape Nodes' which in our case (and the case of blender usd export for example) does not do.
Steps to reproduce
Create the structure above using groups and a pCone1
Select hierarchy and go File > Export Selection, do NOT enable 'Merge Transform and Shape Nodes'.
File > Import your .usd file
Expected behavior
I think the usd importer may require the inverse option of the exporters 'Merge Transform and Shape Nodes'. Allowing it to know that the def Mesh "pConeShape1" should just become the shape node for the def Xform "pCone1" above.
Attachments
Specs (if applicable):
Windows-10-10.0.19045-SP0 64 Bits
Maya 2025
mayaUsdPlugin: 0.27.0
The text was updated successfully, but these errors were encountered:
Hi @flipsidezagit. Thank you for reporting this issue. I will log a ticket internally for this to see about the feasibility of adding this feature to the import options. I will get back to you and let you know what we determine as a team.
Describe the bug
Upon importing a .usd file that contains a structure of:
the imported hierarchy appears as:
+pCone1Shape (Xform or transform node)
+ pConeShape1Shape (Mesh or shape node)
this is when exporting you do NOT enable 'Merge Transform and Shape Nodes' which in our case (and the case of blender usd export for example) does not do.
Steps to reproduce
Expected behavior
I think the usd importer may require the inverse option of the exporters 'Merge Transform and Shape Nodes'. Allowing it to know that the
def Mesh "pConeShape1"
should just become the shape node for thedef Xform "pCone1"
above.Attachments
Specs (if applicable):
The text was updated successfully, but these errors were encountered: