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Describe the bug
The 3d geometries coming from the Animal Logic ALab scene are rendered differently with husk and kick.
Husk will subdivide them whereas kick won't. At this point it is not clear what is the expected behaviour.
kick:
husk:
Because of this subdivision the memory used by husk is higher than kick.
This is reproducible with Arnold 7.3.2.0 using the following scene which contains one of the ALab object
Describe the bug
The 3d geometries coming from the Animal Logic ALab scene are rendered differently with husk and kick.
Husk will subdivide them whereas kick won't. At this point it is not clear what is the expected behaviour.
kick:
husk:
Because of this subdivision the memory used by husk is higher than kick.
This is reproducible with Arnold 7.3.2.0 using the following scene which contains one of the ALab object
Uploading subdiv_test.usda.zip…
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