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TODO: Replace reflection with methodhandles
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Use direct proxies instead of ssl factories for multiple IP-addresses
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Remove local address check for multiple IP-addresses
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Fix parsing of local IP-addresses
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Fix address rotating for contacting the Mojang API
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Optimize issue template
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Use Instant for timestamps
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Migrate SLF4J logging (Fixes #177)
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Use Gson's TypeAdapter for more type safety
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Add support for IPv6 proxies
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Shared configuration implementation for easier maintained code
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Use Gson for json parsing, because it's supported on all platforms and removes code duplicates
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Clean up project code
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Drop support for deprecated AuthMe API
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Remove legacy database migration code
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Drop support for RoyalAuth, because it doesn't seem to be supported anymore
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Clean up client-server encryption -> use only one cipher per connection, simplify code
- Prevent authentication proxies
- Drop database importer
- More logging by default
- Add support for HTTP proxies
- Set the fake offline UUID on lowest priority (-> as soon as possible)
- Remove bungee chatcolor for Bukkit to support KCauldron
- Minor cleanup using inspections + Https
- Increase hook delay to let ProtocolLib inject the listener
- Drop support for old AuthMe API + Add support for new AuthMe API
- Remove eBean util usage to make it compatible with 1.12
- Do not try to hook into a plugin if auth plugin hook is already set using the FastLogin API
- Automatically register accounts if they are not in the auth plugin database but in the FastLogin database
- Update BungeeAuth dependency and use the new API. Please update your plugin if you still use the old one.
- Remove deprecated API methods from the last version
- Finally, update the IP column on every login
- No duplicate session login
- Fix timestamp parsing in newer versions of SQLite
- Fix Spigot console command invocation sends result to in game players
- Added second attempt login -> cracked login
- Added cracked whitelist (switch-mode -> switching to online-mode from offlinemode)
- Added configuration to disable auto logins for 2Factor authentication
- Added missing add-premium-other message
- Upgrade to Java 8 -> Minimize file size
- Refactored/Cleaned up a lot of code
- [API] Deprecated platform specific auth-plugin. Please use AuthPlugin< platform specific player type >
- [API] Deprecated bukkit's password generator. Please use PasswordGenerator< platform specific player type >
- Fix ProtocolSupport autoRegister
- Fix update username in FastLogin database after nameChange
- Fix logging exceptions on encryption enabling
- Fix compatibility with older ProtocolLib versions (for 1.7) because of the missing getMethodAcccessorOrNull method
- Fix correct cracked permission for bukkit
- A try to fix SQLite timestamp parsing
- Drop support for LoginSecurity 1.X since 2.X seems to be stable
- Remove the nasty UltraAuth fakeplayer workaround by using a new api method. You should UltraAuth if you have it
- Added autoIn importer
- Added BFA importer
- Added ElDziAuth importer
- Fix third-party not premium player detection
- Fix ProtocolSupport BungeeCord
- Fix duplicate logins for BungeeAuth users
- Fix BungeeCord autoRegister (Fixes #46)
- Fix ProtocolSupport auto-register
- Added support for making requests to Mojang from different IPv4 addresses
- Added us.mcapi.com as third-party APIs to workaround rate-limits
- Fixed NPE in BungeeCord on cracked session
- Fixed skin applies if premium uuid is deactivated
- Fix player entry is not saved if namechangecheck is enabled
- Fix skin applies for third-party plugins
- Switch to mcapi.ca for uuid lookups
- Fix BungeeCord not setting a premium uuid
- Fix setting skin on Cauldron
- Fix saving on name change
- Fixed support for new LoginSecurity version
- Fix message typo in BungeeCord which created a NPE if premium-warning is activated
- Add a warning message if the user tries to invoke the premium command
- Added missing translation if the server isn't fully started
- Removed ProtocolLib as required dependency. You can use ProtocolSupport or BungeeCord as alternative
- Reduce the number of worker threads from 5 to 3 in ProtocolLib
- Process packets in ProtocolLib async/non-blocking -> better performance
- Fixed missing translation in commands
- Fixed cracked command not working on BungeeCord
- Fix error if forward skins is disabled
- Fixed BungeeCord force logins if there is a lobby server
- Removed cache expire in BungeeCord
- Applies skin earlier to make it visible for other plugins listening on login events
- Fixed BungeeCord support by correctly saving the proxy ids
- Added localization
- Fixed NPE on premium name check if it's pure cracked player
- Fixed NPE in BungeeCord on cracked login for existing players
- Fixed saving of existing cracked players
- Added Bungee setAuthPlugin method
- Added nameChangeCheck
- Multiple BungeeCord support
- Prevent thread create violation in BungeeCord
- Added support for AuthMe 3.X
- Fixed premium logins if the server is not fully started
- Added other command argument to /premium and /cracked
- Added support for LogIt
- Fixed 1.7 Minecraft support by removing guava 11+ only features -> Cauldron support
- Fixed BungeeCord support in Cauldron
- Fix premium status change notification message on BungeeCord
- Fix race condition in BungeeCord
- Fix deadlock in xAuth
- Added API methods for plugins to set their own password generator
- Added API methods for plugins to set their own auth plugin hook => Added support for AdvancedLogin
- Make the configuration options also work under BungeeCord (premiumUUID, forwardSkin)
- Catch configuration loading exception if it's not spigot build
- Fix config loading for older Spigot builds
- Massive refactor to handle errors on force actions safely
- force Methods now runs async too
- force methods now returns a boolean to reflect if the method was successful
- isRegistered method should now throw an exception if the plugin was unable to query the requested data
- Fixed BungeeCord support for the Bukkit module
- Added database storage to save the premium state
- Fix logical error on /premium (Thanks to @NorbiPeti)
- Fixed issues with host lookup from hosts file (Thanks to @NorbiPeti)
- Remove handshake listener because it creates errors on some systems
- Added BungeeAuth support
- Added /premium [player] command with optional player parameter
- Added a check if the player is already on the premium list
- Added a forwardSkin config option
- Added premium UUID support
- Updated to the newest changes of Spigot
- Removes the need of a Bukkit auth plugin if you use a bungeecord one
- Optimize performance and thread-safety
- Fixed BungeeCord support
- Changed config option auto-login to auto-register to clarify the usage
- Fixed 1.9 bugs
- Added UltraAuth support
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Added cracked command
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Added auto-login - See config
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Added config
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Added isRegistered API method
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Added forceRegister API method
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Fixed CrazyLogin player data restore -> Fixes memory leaks with this plugin
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Fixed premium name check to ProtocolSupport
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Improved permissions management
- Added forward premium skin
- Added plugin support for ProtocolSupport
- Run packet readers in a different thread (separated from the Netty I/O Thread) -> Improves performance
- Fixed Plugin disable if the server is in online mode but have to be in offline mode
- Improved BungeeCord security
- Added BungeeCord support
- Decrease timeout checks in order to fail faster on connection problems
- Code style improvements
- Fixed NPE on invalid sessions
- Improved security by generating a randomized serverId
- Removed /premium [player] because it's safer for premium players who join without registration
- Remove useless AuthMe force-login code
- Send a kick message to the client instead of just "Disconnect"
- Reformat source code
- Fix thread safety for fake start packets (Bukkit.getOfflinePlayer doesn't look like to be thread-safe)
- Added more documentation
- Compile project with Java 7 :(
- A couple of security fixes (premium players cannot longer steal the account of a cracked account)
- Added a /premium command to mark you as premium player
- Added support for CrazyLogin and LoginSecurity
- Now minecraft version independent
- Added debug logging
- Code clean up
- More state validation
- Added better error handling
- First release