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Scrollable and zoomable canvas #12
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We can't put a Canvas inside as ScrollView, because Canvas renders to a texture which could be too big. Aure and I found this out while working on PianoRoll. Instead we should apply transformations when rendering and their inverses when processing events |
Related: #1 |
This is now implemented for iOS, but ran into issues on macOS. |
macOS now working :) |
How do you scroll and zoom? |
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ScrollView
to allow scrolling of canvasMagnificationGesture
to scale the canvas in response to trackpad pinch to zoom in/outI have a working proof-of-concept for these with bindings implemented that would need some polish
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