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service-worker.js
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service-worker.js
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const CACHE_NAME = 'auriel-game';
const OFFLINE_URL = 'index.html';
self.addEventListener('install', function(event) {
console.log('[ServiceWorker] Install');
event.waitUntil((async () => {
const cache = await caches.open(CACHE_NAME);
// Setting {cache: 'reload'} in the new request will ensure that the response
// isn't fulfilled from the HTTP cache; i.e., it will be from the network.
await cache.add(new Request(OFFLINE_URL, {cache: 'reload'}));
})());
self.skipWaiting();
});
self.addEventListener('activate', (event) => {
console.log('[ServiceWorker] Activate');
event.waitUntil((async () => {
// Enable navigation preload if it's supported.
// See https://developers.google.com/web/updates/2017/02/navigation-preload
if ('navigationPreload' in self.registration) {
await self.registration.navigationPreload.enable();
}
})());
// Tell the active service worker to take control of the page immediately.
self.clients.claim();
});
self.addEventListener('fetch', function(event) {
// console.log('[Service Worker] Fetch', event.request.url);
if (event.request.mode === 'navigate') {
event.respondWith((async () => {
try {
const preloadResponse = await event.preloadResponse;
if (preloadResponse) {
return preloadResponse;
}
const networkResponse = await fetch(event.request);
return networkResponse;
} catch (error) {
console.log('[Service Worker] Fetch failed; returning offline page instead.', error);
const cache = await caches.open(CACHE_NAME);
const cachedResponse = await cache.match(OFFLINE_URL);
return cachedResponse;
}
})());
}
});