-
Notifications
You must be signed in to change notification settings - Fork 40
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ATM10 1.21 Mod Suggestions List #2
Comments
https://www.curseforge.com/minecraft/mc-mods/geophilic would fit nicely with the strucure mod currently in the pack |
I'm a big fan of the Shuffle mod for random block placement, great for early game builds https://www.curseforge.com/minecraft/mc-mods/shuffle |
https://www.curseforge.com/minecraft/mc-mods/distant-horizons Distant horizon would be very nice |
https://www.curseforge.com/minecraft/mc-mods/shared-advancements It has a config option to enable global sharing on a server. |
Type of Suggestion: MODS Mods to add: Which Pack To Add To: ATM10 MC Version for Mod: 1.21 Why It Should Be Added:
|
Bigger AE2 https://www.curseforge.com/minecraft/mc-mods/bigger-ae2/files/5457458 |
hey i saw you guys have added the distant horizon, thank you very much, but the distant horizon only works with pre-loaded chunks so it will need the chunky mod together so we can pre-generate the chunks and have the good looking likes in the videos of the distant horizon. https://www.curseforge.com/minecraft/mc-mods/chunky-pregenerator-forge/files |
display the launch time :) |
Most people would call this mod useless and while it might be not used as much as other mods I just really miss having the forcefield even though I never really needed it. https://www.curseforge.com/minecraft/mc-mods/mffs I really love ARS and you know it's not updated yet but when it does please please please add more compatibility for drygmy farms, I feel like drygmy's should get some light, I'm normally doing hostile or lootr or whatever tech mod but recently I thought it was cool that you could capture bosses in atm 9 and farm them, you can just reduce the loot chance if you think it's too op. also. https://www.curseforge.com/minecraft/mc-mods/snad-redstone-edition :) |
Hey Wiki would be a nice supplement to the in-game books and quests. |
THIS!!! the dragon fights in atm6 were legendary!!! |
https://www.curseforge.com/minecraft/mc-mods/pipe-connector/files/5502178 - Would be cool to help connect pipes underground |
https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty/files/5489686 - Currently there is no mod for biomes in atm 10 yet, so for example Biomes O' Plenty could be used. Also for some recipes, EMI needs JEI, currently the newest emi-1.1.9+1.21+neoforge ist working with jei-1.21-neoforge-19.0.0.14 |
On the topic of biomes might I suggest Terralith for terrain generation, version 2.5.3 works for 1.21 and neoforge: |
I believe these to would fit nicely into your pack, gives a little more to players but will make it fun and adventurous. https://www.curseforge.com/minecraft/mc-mods/darkloot https://www.curseforge.com/minecraft/mc-mods/dark-enchanting |
Here is a couple suggestions, the very popular https://www.curseforge.com/minecraft/mc-mods/travelers-backpack/files/all?page=1&pageSize=20 |
Balkon's WeaponMod: Legacy: https://www.curseforge.com/minecraft/mc-mods/balkons-weaponmod-legacy Edit: Since version 1.21.4 also supports NeoForge >= 21.0.42-beta |
World Play Time https://www.curseforge.com/minecraft/mc-mods/world-play-time nice little mod to see how long you've played for on your world |
Mod: Extreme Reactors This mod allows you to make several energy reactors. This mainly facilitates the Mekanism mod where everything is around energy. |
Gobber just adds fun op ways to explore and the second is self explanatory. 🙂 https://www.curseforge.com/minecraft/mc-mods/gobber/files/all?page=1&pageSize=20 https://www.curseforge.com/minecraft/mc-mods/anvil-never-too-expensive |
BWM: Legacy has just been updated to support the newest NeoForge releases: #2 (comment) |
Crafting tweaks is a small but very useful mod. |
Earth Mobs |
Easy Piglins, by the same person as Easy Villagers. https://www.curseforge.com/minecraft/mc-mods/easy-piglins/files/5453520 |
When Dungeons Arise 1.21.1 neoforge Two mods that adds a lot of big dungeons/structures to explore and loot. They don't ruin the progression of vanilla minecraft from my experience so probably not the one of ATM10. Some of those structures are hilariously hard to clear in singleplayer too. Also the first one was in ATM9 |
Saw this suggested before but I'd love Stellaris, would be fun to relive moonquest days and expand the world to space! https://www.curseforge.com/minecraft/mc-mods/stellaris/files/all?page=1&pageSize=20 Edit: mob grinding utils has also been updated today and would be compatible and a huge help for early game https://www.curseforge.com/minecraft/mc-mods/mob-grinding-utils |
https://www.curseforge.com/minecraft/mc-mods/corail-tombstone/files/5793628 |
https://www.curseforge.com/minecraft/mc-mods/mob-grinding-utils Mob Grinding Utils just updated to 1.21.1 |
AE2 Things has been updated to 1.21 https://www.curseforge.com/minecraft/mc-mods/ae2-things-forge/files/5637783 |
I've already tested the mod with the pack |
I wrote this mod for Neoforge 1.21, and it's currently in the Direwolf20 1.21 pack and the upcoming FTB flagship pack. It pairs well with difficult mods, and can be an insanely difficult and rewarding craft. https://www.curseforge.com/minecraft/mc-mods/fargos-talismans |
mekanism weapons https://www.curseforge.com/minecraft/mc-mods/mekanism-weapons |
For piglins, as we already have the villager one of this mod Adds all the mobs that were outvoted and forgotten from the mob vote |
Actually Additions just updated to 1.21.1 |
Immersive Engineering just updated to 1.21.1 |
Been asked several times on my server if there's some sort of market or auction house. Rather than chance things with a hybrid loader for server plugins, would be cool to have a mod that offers similar functionality to the good old Trade-O-Mat from IC2. I found this one on Curse: https://www.curseforge.com/minecraft/mc-mods/toms-trading-network |
Xnet and part of Rftools have updated to 1.21.1 |
Would love to see Traveler's Backpack make a reappearance in ATM10. |
AvaritiaNeo was nice for end content |
Macaw’s Stairs would be a good addition |
structure compass: https://www.curseforge.com/minecraft/mc-mods/structure-compass/files/5774341 |
https://www.curseforge.com/minecraft/mc-mods/small-ships/files/all?page=1&pageSize=20, This would be a good fit as it would make your ship ports look better with bigger size ships. and they all work for different things if need be. |
Lithium (optimization mod) now has neoforge 1.21.1 support https://www.curseforge.com/minecraft/mc-mods/lithium/files/5817196 |
Lithium used to be in ATM10, but was replaced with Sodium, which Lithium is a fork of. |
IF YOU SUGGEST A MOD IT MUST BE UPDATED TO 1.21 NEOFORGE
OTHERWISE, YOUR COMMENT WILL BE DELETED
The text was updated successfully, but these errors were encountered: