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simann.swift
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simann.swift
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// The MIT License (MIT)
// Copyright (c) 2017 Mike Taghavi (mitghi[at]me.com)
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#if os(OSX)
import Foundation
#elseif os(Linux)
import Glibc
#endif
protocol Clonable {
init(current: Self)
}
// MARK: - create a clone from instance
extension Clonable {
func clone() -> Self {
return Self.init(current: self)
}
}
protocol SAObject: Clonable {
var count: Int { get }
func randSwap(a: Int, b: Int)
func currentEnergy() -> Double
func shuffle()
}
// MARK: - create a new copy of elements
extension Array where Element: Clonable {
func clone() -> Array {
var newArray = Array<Element>()
for elem in self {
newArray.append(elem.clone())
}
return newArray
}
}
typealias AcceptanceFunc = (Double, Double, Double) -> Double
func SimulatedAnnealing<T: SAObject>(initial: T, temperature: Double, coolingRate: Double, acceptance: AcceptanceFunc) -> T {
// Step 1:
// Calculate the initial feasible solution based on a random permutation.
// Set best and current solutions to initial solution
var temp: Double = temperature
var currentSolution = initial.clone()
currentSolution.shuffle()
var bestSolution = currentSolution.clone()
// Step 2:
// Repeat while the system is still hot
// Randomly modify the current solution by swapping its elements
// Randomly decide if the new solution ( neighbor ) is acceptable and set current solution accordingly
// Update the best solution *iff* it had improved ( lower energy = improvement )
// Reduce temperature
while temp > 1 {
let newSolution: T = currentSolution.clone()
let pos1: Int = Int.random(in: 0 ..< newSolution.count)
let pos2: Int = Int.random(in: 0 ..< newSolution.count)
newSolution.randSwap(a: pos1, b: pos2)
let currentEnergy: Double = currentSolution.currentEnergy()
let newEnergy: Double = newSolution.currentEnergy()
if acceptance(currentEnergy, newEnergy, temp) > Double.random(in: 0 ..< 1) {
currentSolution = newSolution.clone()
}
if currentSolution.currentEnergy() < bestSolution.currentEnergy() {
bestSolution = currentSolution.clone()
}
temp *= 1-coolingRate
}
return bestSolution
}