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chess wars.txt
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chess wars.txt
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Main Game:
grid (8x16)
|Ma|Cas|
low speed = 1 square |Ar|Ca|
medium speed = 2 squares |Ar|Ft|
high speed = 3 squares |MC|Ft|
|MC|Ft|
low damage = 1 hp |Ar|Ft|
medium damage = 2 hp |Ar|Ca|
high damage = 3 hp |Ma|Cas|
low health = 3 hp
medium health = 6 hp
high health = 10 hp
Footsoldier medium health low damage medium speed = 5
Archer low health medium damage medium speed = 5
Castle high health low damage low speed = 5
Cavalry medium health medium damage high speed = 7
Mage low health high damage medium speed = 6
Main Castle 15 health 0 damage 0 speed
archers can shoot 3 squares
mages can either attack units or heal 3 squares with direct line of sight
move > attack (if possible)
ablitity to skip move turn
to win you can either kill all enemy units or destroy the main tower
sword swinging animations for Footsoldier, Castle and Cavalry
blue fireball for Mage
Arrow for Archer
Extra stuff:
pre-game unit selection
edge 3 rows available
pre-game points (50?) uses points next to unit stats
AI enemy?
Point choosing? (30, 40, 50?)
Energy meter to avoid spamming one unit?
Choice of unit colour
Health bar that appears when unit is selected
base catupult attack
sound effects