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NS_01000200194AE000_Majestic _Majolical.js
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NS_01000200194AE000_Majestic _Majolical.js
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// ==UserScript==
// @name [01000200194AE000] マジェスティック☆マジョリカル Majestic☆Majolical
// @version 1.0.0
// @author GO123
// @description Yuzu
// * ENTERGRAM
// *
// ==/UserScript==
const gameVer = '1.0.0';
const { setHook } = require('./libYuzu.js');
const mainHandler = trans.send(handler, '200+'); // join 200ms
setHook({
'1.0.0': {
[0x80557408 - 0x80004000]: mainHandler.bind_(null, 0), // x0 - name
[0x8059ee94 - 0x80004000]: mainHandler.bind_(null, 3), // x3 - player name
[0x80557420 - 0x80004000]: mainHandler.bind_(null, 0), // x0 - dialogue
}
}[globalThis.gameVer = globalThis.gameVer ?? gameVer]);
function handler(regs, index) {
//console.log('onEnter');
const address = regs[index].value; // x0
//console.log(hexdump(address, { header: false, ansi: false, length: 0x50 }));
let s = readString(address);
if(s === "") return null;
return s;
}
function readString(address) {
// Initialization of static variables
if (readString.savedSentence === undefined) {
readString.savedSentence = "";
readString.playerNameFlag = false;
//Default name, it will get replaced by custom name as soon as it can
readString.playerName = "ラピス";
}
let s = address.readUtf8String();
const parts = s.split(/(?=@.)/g);
s = '';
let counter = 0;
while (counter < parts.length) {
const part = parts[counter];
if (part.startsWith('@') === false) {
s += part;
counter++;
continue;
}
const tag = part.substring(0, 2);
const content = part.substring(2);
switch (tag) {
//@vCHA_a01_01_018「@*name@01@*@おい@」
case '@*':
if(content.startsWith("name")) {
// For default name
if(readString.playerName == "ラピス") {
s += content.replace("name", "") + readString.playerName + parts[counter+4].substring(1);
}
// for custom name (the game will use generic sentence instead of calling you ラピス)
else {
s += content.replace("name", "") + parts[counter+3].substring(1) + parts[counter+4].substring(1);
}
counter+=5;
continue;
}
// @v20372@s5050「くらえっ! セクシーービーーーーム!!」
// @v10446「や、や……やっ! @t0321@hHUBUKI_U101EG2やったあああああああ!!!」@k
case '@s':
case '@t':
s += content.substring(4);
counter++
continue;
// @v01856@m00@a「あと……大切な人と過ごした、忘れられない日々」
case '@m':
s += content.substring(2);
counter++
continue;
// @u01
case '@u':
// Player name detected
readString.playerNameFlag = true;
readString.savedSentence = "";
counter++;
return "";
case '@n':
s += content;
counter++
continue;
// あくあさんの肩の力が抜け、柔らかい笑みを向けてくる。@p@nそれを見た瞬間、僕の心臓が大きく跳ねた。@k
case '@b':
case '@a':
case '@p':
case '@k':
s += content;
counter++
continue;
// @v00095「うん、その………@t0242@hAQUA_A102TRあ、ありがとう」
// @vRYU_01100010「よう、作家先生のお出ましじゃないか」
case '@v':
case '@h':
s += content.replace(/[\w_-]+/g, '');
counter++
continue;
// 差し出された酒を遠慮なく@r呷@あお@る。
case '@r':
s += content + parts[counter + 2].substring(1);
counter += 3;
continue;
// @I771418──穢れた生き物を@I@
// @I771418──@r屠@ほふ@れ@I@
case '@I':
if (content == '@' || parts[counter + 1].substring(0, 2) == '@r') {
counter++
continue;
}
s += content.replace(/[\d+─]/g, '');
counter += 3;
continue;
default:
console.log('Unrecognized dialogue tag: ' + tag);
s += content;
counter++
continue;
}
}
// STEP 1:
// No player name detected, we just return the string.
if(!readString.playerNameFlag) {
return s;
}
// STEP 2:
// Above check didn't return, meaning playerNameFlag is true,
// if savedSentence is empty it means we are at the sentence hook
// We return an empty string so that handler return null and save the sentence for later use
if(readString.savedSentence == "") {
readString.savedSentence = s;
return "";
}
// STEP 3:
// We reach the player name hook, append the savedSentence to the player name and return that
else {
const savedSentence = readString.savedSentence
readString.playerNameFlag = false;
readString.savedSentence = "";
readString.playerName = s;
return s + "\n" + savedSentence;
}
}