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IGameManager.cs
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IGameManager.cs
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/*
Copyright 2012 HighVoltz
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System.Diagnostics;
using System.Xml.Serialization;
using HighVoltz.HBRelog.Settings;
namespace HighVoltz.HBRelog
{
interface IGameManager : IManager
{
/// <summary>
/// Returns true if the Game is fully loaded.
/// </summary>
[XmlIgnore]
bool InGame { get; }
/// <summary>
/// Process that the AppManager is controling
/// </summary>
[XmlIgnore]
Process GameProcess { get; }
void SetSettings(WowSettings settings);
}
}